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Worshipping an ideal.
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<blockquote data-quote="AFGNCAAP" data-source="post: 61488" data-attributes="member: 871"><p>First, I have to agree with SableWyvern--it's entirely up to the DM.</p><p></p><p>However, as for a cleric which worships an ideal, following one's alignment (or some virtues valued by that AL) can be very viable.</p><p></p><p>Another good idea of worshipping an ideal, IMHO, is the Ultima games (4+). The Avatar exemplifies the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, & Humility), derived from the Three Principles (Truth, Love, & Courage). A very viable belief system for a cleric which doesn't include the presence of a deity.</p><p></p><p>However, I am curious about this player's intentions---is it that this player doesn't see any deity listed which could grant him access to particular domains? Or is he trying to metagame or min/max his character, trying to take the most beneficial domains for his character &/or evading the hierarchy/obligations of being a cleric of a particular faith (no tithing, no obligations to the church, etc.)?</p><p></p><p>As for what I do in my campaign, I have each "religious class" be a part of a different belief system:</p><p></p><p>*Clerics & paladins are part of a polytheistic faith.</p><p>*Shugenja worship the Great Kami, which are essentially the 4 highest gods of the polytheistic faith.</p><p>*Druids & rangers follow druidism, which worships the force of nature (& not some nature deity).</p><p>*Shamans are animists, gaining their powers from various spirits.</p><p>*Monks & sohei follow monasticism, an agnostic (if not atheistic) belief system which has them derive their abilities from within instead of from a divine force (such as the force of nature, spirits, or deities).</p><p></p><p>So in my campaign world, a priest who follows an ideal instead of spirits, gods, or even a supernatural force is a monk. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 61488, member: 871"] First, I have to agree with SableWyvern--it's entirely up to the DM. However, as for a cleric which worships an ideal, following one's alignment (or some virtues valued by that AL) can be very viable. Another good idea of worshipping an ideal, IMHO, is the Ultima games (4+). The Avatar exemplifies the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, & Humility), derived from the Three Principles (Truth, Love, & Courage). A very viable belief system for a cleric which doesn't include the presence of a deity. However, I am curious about this player's intentions---is it that this player doesn't see any deity listed which could grant him access to particular domains? Or is he trying to metagame or min/max his character, trying to take the most beneficial domains for his character &/or evading the hierarchy/obligations of being a cleric of a particular faith (no tithing, no obligations to the church, etc.)? As for what I do in my campaign, I have each "religious class" be a part of a different belief system: *Clerics & paladins are part of a polytheistic faith. *Shugenja worship the Great Kami, which are essentially the 4 highest gods of the polytheistic faith. *Druids & rangers follow druidism, which worships the force of nature (& not some nature deity). *Shamans are animists, gaining their powers from various spirits. *Monks & sohei follow monasticism, an agnostic (if not atheistic) belief system which has them derive their abilities from within instead of from a divine force (such as the force of nature, spirits, or deities). So in my campaign world, a priest who follows an ideal instead of spirits, gods, or even a supernatural force is a monk. :) [/QUOTE]
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