Li Shenron said:
But my biggest question is... what the hell is Manual of the Planes doing here? That book is simply my favourite! I want to know the explanation from the ones who voted it...
Where you stand depends on where you sit, as they say. From my POV, i was hoping for a lot more of the "toolkit" elements, and a lot less space "wasted" on the Great Wheel cosmology and attendant stuff. And, if you're gonna spend all that time on the Great Wheel, you
cannot ax the modrons in favor of some lame ant-people.
As a toolkit, Manual of the Planes had to live up to The Primal Order: Chessboards--that's the yardstick for fantasy multiverse toolkits. And it barely scratched the surface of the topic. If you're gonna have a fairly bland, straightforward toolkit (as was included in MotP), then you may as well just skip it, IMHO--it wasn't particularly impressive, rules-wise, and wasn't at all inspirational. All the options are quite bland, and in several areas (how planes interact, frex), it didn't even explore all the obvious possibilities, much less the fantastical.
So that leaves it as mostly a book about the Great Wheel cosmology--which is fine, but i thought it was pretty lightweight in that area, too, with nowhere near enough depth.
So, in short: so-so exploration of the Great Wheel (which, btw, i don't care for as a cosmology, to boot), and very lackluster toolkit. Only redeeming feature was some of the example alternate planes, IMHO. And they weren't enough (in either pagecount or quality) to redeem a book of that size.