Wombat said:Exhibit G: Book of Challenges -- how to construct traps that do not logically fit with the technological achievements of the age.
Those magnificent men in their flying machines...Why do we need the stats of all these aviatars?
More evidence that those who are voting for it perhaps don't own it? If they're voting for it out of ignorance and assumption, I wonder what's so offensive about the concept of it...So little of that book consisted of traps that I have to wonder if we read the same book.
Haradim said:I really can't think of anything that was actually just plain bad.
My 'worst' would have to go to the Hero Builder's Guide, even though I do find it handy. It just doesn't have a huge amount of really useful material; the tables and name lists are okay, but nothing amazing. Still, it's handy for new people (or older players that are not very strong in establishing background), and the name lists are nice if you don't have access to a namegen or something similar.
ColonelHardisson said:It's listed on the poll, and I mentioned it as getting my vote. Ever since I bought it, I've increasingly found it less and less inspiring. It's too specific in its treatment of psionics; I was looking for a system that would model the type of psychic abilities you read and see in popular culture and folklore, and this just didn't seem to do that.
rounser said:Interesting that the two biggest rules expansion excursions (PsiHB and ELH) seem to be largely considered flawed. Maybe it's not so easy to successfully expand on D&D as it seems?
Li Shenron said:But my biggest question is... what the hell is Manual of the Planes doing here? That book is simply my favourite! I want to know the explanation from the ones who voted it...![]()
I generally liked MotP, but I'll admit that I found the "teaser" planar material that was in the issue of Dragon that was published prior to its release *way* more interesting than most of the stuff in the actual book.woodelf said:So, in short: so-so exploration of the Great Wheel (which, btw, i don't care for as a cosmology, to boot), and very lackluster toolkit. Only redeeming feature was some of the example alternate planes, IMHO. And they weren't enough (in either pagecount or quality) to redeem a book of that size.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.