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Worst D&D adventure of all time?
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<blockquote data-quote="wingsandsword" data-source="post: 2518783" data-attributes="member: 14159"><p>Not to mention that the main villain is an "Epic" dragon that requires a weapon to breach it's DR that's so powerful that a character of the level suggested for the level can't even normally have it by normal wealth guidelines, since it requires /+7. That was a textbook case of bad playtesting.</p><p></p><p>I'll have to give a Dishonorable Mention to Die Vecna Die *shudder*. A Ravenloft/Planescape crossover module that wrecks the continuity and basic setting considerations of both (Vecna, a demigod, is powerful enough to force his way out of Ravenloft, then proves more powerful than the Lady of Pain (who kills Greater Gods with ease). Whoever wrote that module needs to walk the walk of 1000 4-Siders.</p><p></p><p>Further Dishonorable Mention goes to Reverse Dungeon. I didn't look at the module itself, I don't know exactly how bad it was (since the concept wasn't half bad of playing the inhabitants of a dungeon, but I just know how the DM ran it), I just played in it when a DM I knew ran it, but it was pretty bad. First section, the PC's are generic, basic Monster Manual standard goblins in a goblin layer. Here come The Adventurers! The adventurers beat you up with overwhelming force, kill you, and take all your stuff. Second section, you're slightly more powerful monsters in a more complex dungeon, so here comes much more powerful adventurers to steamroller over you and take your stuff from your corpse. We didn't even bother with the third part of the module when it became clear the whole point was to get TPK'ed by the heroes.</p><p></p><p>Castle Greyhawk was pretty bad. I played in that once, and just about cried at the sheer badness of it. Game shows? Horrible puns? Pretty bad.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2518783, member: 14159"] Not to mention that the main villain is an "Epic" dragon that requires a weapon to breach it's DR that's so powerful that a character of the level suggested for the level can't even normally have it by normal wealth guidelines, since it requires /+7. That was a textbook case of bad playtesting. I'll have to give a Dishonorable Mention to Die Vecna Die *shudder*. A Ravenloft/Planescape crossover module that wrecks the continuity and basic setting considerations of both (Vecna, a demigod, is powerful enough to force his way out of Ravenloft, then proves more powerful than the Lady of Pain (who kills Greater Gods with ease). Whoever wrote that module needs to walk the walk of 1000 4-Siders. Further Dishonorable Mention goes to Reverse Dungeon. I didn't look at the module itself, I don't know exactly how bad it was (since the concept wasn't half bad of playing the inhabitants of a dungeon, but I just know how the DM ran it), I just played in it when a DM I knew ran it, but it was pretty bad. First section, the PC's are generic, basic Monster Manual standard goblins in a goblin layer. Here come The Adventurers! The adventurers beat you up with overwhelming force, kill you, and take all your stuff. Second section, you're slightly more powerful monsters in a more complex dungeon, so here comes much more powerful adventurers to steamroller over you and take your stuff from your corpse. We didn't even bother with the third part of the module when it became clear the whole point was to get TPK'ed by the heroes. Castle Greyhawk was pretty bad. I played in that once, and just about cried at the sheer badness of it. Game shows? Horrible puns? Pretty bad. [/QUOTE]
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