The whole time of troubles series: Shadowdale, Tantras and Waterdeep. The player characters took a back seat to the NPCs. They were just along for the ride. Don’t get me wrong, there were some great adventures that were published for Forgotten Realms. The Horde/Horse Lord trilogy of adventures were awesome. I just really hated the time of troubles trilogy. Heck, maybe it was just our DM at the time.
Well considering that the army that was under control of the Dark Queen's forces were to a large extent made up of draconians they were no more a plot device than any other campaign defining signature element.
The original Dragonlance campaign gave young DMs like myself at the time the opportunity to see that D&D didn't have to be in a dungeon and that that the system supported real stories. At 16yrs old those modules were a godsend.
Hmm, bad adventures, ...
The original Dragonlance adventures (at least the few I'm familiar with) were ridiculously linear. Narrate some text, fight some monsters and go right into the next bit of text to read, which leads to another monster, ...
B1, In Search of the Unknown, wasn't plain awful, but it was quite lackluster. Little more than a map with a list of encounters for the DM to assign to it.
Total from start to finish. You follow the storyline of the novel, complete with protagonists (The requisite sexy girl and her extra-dimensional Lizardman Paladin buddy) and watch them have the adventure while you tag along.