Hmm, bad adventures, ...
The original Dragonlance adventures (at least the few I'm familiar with) were ridiculously linear. Narrate some text, fight some monsters and go right into the next bit of text to read, which leads to another monster, ...
B1, In Search of the Unknown, wasn't plain awful, but it was quite lackluster. Little more than a map with a list of encounters for the DM to assign to it.