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Worst D&D adventure of all time?
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<blockquote data-quote="Staffan" data-source="post: 2519370" data-attributes="member: 907"><p>The intro adventure in the 2e FR box set was pretty bad. Especially the scene in the middle where they say "If the PCs run low on resources, you can have Elminster pass by with his dog. He is waving a stick at it, shouting 'Heel!' trying to get it to walk next to him. However, the stick is a <em>wand of healing</em>, so he'll heal the party in the process. Then he goes away." Also, the adventure is way too tough for a 1st level party (even with the Amazing Healing Elminster), so it's pretty bad for an intro adventure.</p><p></p><p>Another adventure I recall as being pretty bad was Black Flames for Dark Sun. The party is guarding a caravan between Urik and Raam (or something like that), when a sandstorm hits and separates the party from the caravan. The party is found by a nasty 21st level dragon (wizard/psionicist), who presses them into going to the ruins of Yaramuke to do something for him (because there's a powerful enchantment there that makes everyone who's evil blind). For one reason or another the adventure culminates in a big fight between that dragon and Abalach-Re, the sorcerer-queen of Raam, while the PCs run away.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2519370, member: 907"] The intro adventure in the 2e FR box set was pretty bad. Especially the scene in the middle where they say "If the PCs run low on resources, you can have Elminster pass by with his dog. He is waving a stick at it, shouting 'Heel!' trying to get it to walk next to him. However, the stick is a [i]wand of healing[/i], so he'll heal the party in the process. Then he goes away." Also, the adventure is way too tough for a 1st level party (even with the Amazing Healing Elminster), so it's pretty bad for an intro adventure. Another adventure I recall as being pretty bad was Black Flames for Dark Sun. The party is guarding a caravan between Urik and Raam (or something like that), when a sandstorm hits and separates the party from the caravan. The party is found by a nasty 21st level dragon (wizard/psionicist), who presses them into going to the ruins of Yaramuke to do something for him (because there's a powerful enchantment there that makes everyone who's evil blind). For one reason or another the adventure culminates in a big fight between that dragon and Abalach-Re, the sorcerer-queen of Raam, while the PCs run away. [/QUOTE]
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