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Worst D&D adventure of all time?
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<blockquote data-quote="DarrenGMiller" data-source="post: 2521940" data-attributes="member: 23174"><p>Here is my list (not in order):</p><p></p><p><em>Hour of the Knife</em>: Railroaded plot with a twist to guarantee the ire of every player at the table.</p><p></p><p><em>Needle</em>: Silly talking spiders that say, "Gee Whiz!" over. and over. and over. Actually, this silliness and politically correct "young gamer/child friendly" phase of 2E was one of the things that made me stop playing for a while. Any of them could make this list.</p><p></p><p><em>The Silver Key</em>: The PC's can stay trapped in other bodies forever, and likely will.</p><p></p><p><em>Lost Island of Castanamir</em>: bad gimmicks</p><p></p><p><em>Secret of Bone Hill</em>: I know someone else praised this one, but my players were bored and confused. We scrapped it quickly.</p><p></p><p><em>Dragonlance</em>: based on novels. "Come on ride the train..." We actually played the first nine adventures.</p><p></p><p></p><p><em>Gargoyles</em>: see <em>Needle</em></p><p></p><p><em>Puppets</em>: see<em> Needle</em></p><p></p><p><em>Howl from the North</em>/<em>Five Shall Be One</em>: I bought these with great expectations of an epic quest, but discovered it was only a plot to destroy my favorite campaign setting!</p><p></p><p><em>Curse of Xanathon</em>: see <em>Needle</em></p><p></p><p>Now on the other hand, here are some that we played and enjoyed: <em>Expedition to the Barrier Peaks</em>, <em>Tomb of Horrors</em>, <em>Castle Greyhawk</em>, <em>Beyond the Magic Mirror</em> and <em>Dungeonland</em>, <em>Ravenloft</em>, <em>Egg of the Phoenix</em>, <em>Ghost Tower of Inverness</em>.</p><p></p><p>One final question: If we subtract the nostalgia factor, would <em>Keep on the Borderlands </em> make this list?</p><p></p><p></p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2521940, member: 23174"] Here is my list (not in order): [I]Hour of the Knife[/I]: Railroaded plot with a twist to guarantee the ire of every player at the table. [I]Needle[/I]: Silly talking spiders that say, "Gee Whiz!" over. and over. and over. Actually, this silliness and politically correct "young gamer/child friendly" phase of 2E was one of the things that made me stop playing for a while. Any of them could make this list. [I]The Silver Key[/I]: The PC's can stay trapped in other bodies forever, and likely will. [I]Lost Island of Castanamir[/I]: bad gimmicks [I]Secret of Bone Hill[/I]: I know someone else praised this one, but my players were bored and confused. We scrapped it quickly. [I]Dragonlance[/I]: based on novels. "Come on ride the train..." We actually played the first nine adventures. [I]Gargoyles[/I]: see [I]Needle[/I] [I]Puppets[/I]: see[I] Needle[/I] [I]Howl from the North[/I]/[I]Five Shall Be One[/I]: I bought these with great expectations of an epic quest, but discovered it was only a plot to destroy my favorite campaign setting! [I]Curse of Xanathon[/I]: see [I]Needle[/I] Now on the other hand, here are some that we played and enjoyed: [I]Expedition to the Barrier Peaks[/I], [I]Tomb of Horrors[/I], [I]Castle Greyhawk[/I], [I]Beyond the Magic Mirror[/I] and [I]Dungeonland[/I], [I]Ravenloft[/I], [I]Egg of the Phoenix[/I], [I]Ghost Tower of Inverness[/I]. One final question: If we subtract the nostalgia factor, would [I]Keep on the Borderlands [/I] make this list? DM [/QUOTE]
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