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Worst D&D adventure of all time?
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<blockquote data-quote="Voadam" data-source="post: 2527180" data-attributes="member: 2209"><p>Ship of Horrors</p><p></p><p>1 the detachable body parts never get used. Use them. I had one of them sitting in the basement with no head but a pen and paper and a different head sitting next to him. His head was with the BBEG next to the second head's body. Dictate to one head who writes down the message at the other end = creepy magical communication system. It also leaves notes for the PCs to discover when they go raiding and so they know the BBEG will be warned they are coming.</p><p></p><p>2 use the ghosts more to drive the plot and direct the party to evil family. Evil family killed them and gave bodies to BBEG.</p><p></p><p>3 BBEG animates lots of undead. Empower them as per standard ravenloft rules.</p><p></p><p>4 I gave the BBEG the possess undead undead spell from tome of magic (this was 2e) and he inhabited one of his super empowered commanded and controlled zombies to be a badass tough necromancer for the final fight. I also gave him a bunch of nonstandard cold spells from rolemaster and used their crit charts for some of the spell's effects (probably would not do this in 3e, but worked really well in 2e) He looked really frail to me for the fight otherwise despite his high level as a spellcaster.</p><p></p><p>5 find some mansion plans you can use for when the PCs go to the evil family manses.</p><p></p><p>6 consider cutting out the giant starfish attack(wish I had cut this scene, giant starfish are not really gothic horror). The diving for old bones parts are pretty cool though as they dive into darkness.</p><p></p><p>7 I had the BBEG secretly possess a party member in their climactic fight after the PC missed a save (everyone thought it was just a death curse that explained his new lack of weapon skills). The party fled when the temperature started to drop and they feared an avalanche cave in after burning the zombie body. The necromancer then went on the boat with the party, killed two crewmen to use their skins as components and animate their bodies empowering them as super undead ravenloft bodies and taking up residence in a zombie. He convinced the party he only wanted revenge against the captain who betrayed him and if they held a fair trial of the captain he would kill the captain and let them leave. The trial went wonderfully with great speaches and the party jumping the BBEG at an arranged signal, although some division among the party about who to support. The captain died amidst a magical cold huge area of effect spell along with many crew and horribly injuring many PCs and the BBEG zombie got away as the half broken ship sailed off in the mother of all storms.</p><p></p><p>So that's what I did with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voadam, post: 2527180, member: 2209"] Ship of Horrors 1 the detachable body parts never get used. Use them. I had one of them sitting in the basement with no head but a pen and paper and a different head sitting next to him. His head was with the BBEG next to the second head's body. Dictate to one head who writes down the message at the other end = creepy magical communication system. It also leaves notes for the PCs to discover when they go raiding and so they know the BBEG will be warned they are coming. 2 use the ghosts more to drive the plot and direct the party to evil family. Evil family killed them and gave bodies to BBEG. 3 BBEG animates lots of undead. Empower them as per standard ravenloft rules. 4 I gave the BBEG the possess undead undead spell from tome of magic (this was 2e) and he inhabited one of his super empowered commanded and controlled zombies to be a badass tough necromancer for the final fight. I also gave him a bunch of nonstandard cold spells from rolemaster and used their crit charts for some of the spell's effects (probably would not do this in 3e, but worked really well in 2e) He looked really frail to me for the fight otherwise despite his high level as a spellcaster. 5 find some mansion plans you can use for when the PCs go to the evil family manses. 6 consider cutting out the giant starfish attack(wish I had cut this scene, giant starfish are not really gothic horror). The diving for old bones parts are pretty cool though as they dive into darkness. 7 I had the BBEG secretly possess a party member in their climactic fight after the PC missed a save (everyone thought it was just a death curse that explained his new lack of weapon skills). The party fled when the temperature started to drop and they feared an avalanche cave in after burning the zombie body. The necromancer then went on the boat with the party, killed two crewmen to use their skins as components and animate their bodies empowering them as super undead ravenloft bodies and taking up residence in a zombie. He convinced the party he only wanted revenge against the captain who betrayed him and if they held a fair trial of the captain he would kill the captain and let them leave. The trial went wonderfully with great speaches and the party jumping the BBEG at an arranged signal, although some division among the party about who to support. The captain died amidst a magical cold huge area of effect spell along with many crew and horribly injuring many PCs and the BBEG zombie got away as the half broken ship sailed off in the mother of all storms. So that's what I did with it. :) [/QUOTE]
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