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Worst D&D adventure of all time?
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<blockquote data-quote="Prince of Happiness" data-source="post: 2527937" data-attributes="member: 19819"><p>Ugh, yeah <em>Dragon Mountain</em> was 'orrible. I don't think anyone had the patience to get through the first book, less to say myself and I was the guy running it. Walk, walk walk FIGHT walk, walk, walk, FIGHT walk, walk, walk ad nauseum. "Hm! Interesting that you want this piece of this medallion that is utterly useless for me and you will pay me for it. NOW YOU HAVE LEFT ME WITH NO CHOICE BUT TO FIGHT YOU!"</p><p></p><p><em>Child's Play</em> was nauseating as well. I picked it up because it was (supposedly) for Greyhawk. Whoops. Was there even really a point to that thing?</p><p></p><p><em>The Murky Deep</em> didn't impress me very much either. It stunk like a weak retread of the UK series of modules.</p><p></p><p><em>Curse of the Azure Bonds</em> left me very unimpressed. It didn't help that the maps were just graph representations of the computer game's "dungeons." Does anybody need a map for one corridor that goes straight, left, straight, right, straight, right, straight, left...and that's it?</p><p></p><p>I didn't mind B1, namely because you could fit it into B2 so easily. I even hid the map in Castellan Keep for the PCs to find.</p></blockquote><p></p>
[QUOTE="Prince of Happiness, post: 2527937, member: 19819"] Ugh, yeah [i]Dragon Mountain[/i] was 'orrible. I don't think anyone had the patience to get through the first book, less to say myself and I was the guy running it. Walk, walk walk FIGHT walk, walk, walk, FIGHT walk, walk, walk ad nauseum. "Hm! Interesting that you want this piece of this medallion that is utterly useless for me and you will pay me for it. NOW YOU HAVE LEFT ME WITH NO CHOICE BUT TO FIGHT YOU!" [i]Child's Play[/i] was nauseating as well. I picked it up because it was (supposedly) for Greyhawk. Whoops. Was there even really a point to that thing? [i]The Murky Deep[/i] didn't impress me very much either. It stunk like a weak retread of the UK series of modules. [i]Curse of the Azure Bonds[/i] left me very unimpressed. It didn't help that the maps were just graph representations of the computer game's "dungeons." Does anybody need a map for one corridor that goes straight, left, straight, right, straight, right, straight, left...and that's it? I didn't mind B1, namely because you could fit it into B2 so easily. I even hid the map in Castellan Keep for the PCs to find. [/QUOTE]
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