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Worst D&D adventure of all time?
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<blockquote data-quote="Saladin4" data-source="post: 2530260" data-attributes="member: 36024"><p>You guys are all short sighted about the Dragon Lance Modules. First of all, the modules were an attempt to tell an EPIC story from start to finish. If your idea of a great 'epic' adventure is going through a dungeon randomly populated with monsters (that have no business being there no matter how you try to explain it.) The DL modules called for some changes to the way normal adventures had been played (up to that point), but the PAYOFFS were IMMENSE. A Good DM took away the feeling of being Railroaded, and instead gave you the feel of taking part of an EPIC adventure, becoming heroes in a true world saving story. </p><p></p><p>A second point is that the first novel in the series, Dragons of Autumn Twilight, told the story of the first two modules. This turned a lot of players and DMs off because players who read the book ruined the adventure. They realized their mistake, and the further modules and novels told different stories. </p><p></p><p>Third, most of the modules are VERY well done, with really innovative maps, NPCs, puzzles, monsters, and settings. </p><p></p><p>If you felt railroaded through these adventures, your DM FAILED YOU.</p></blockquote><p></p>
[QUOTE="Saladin4, post: 2530260, member: 36024"] You guys are all short sighted about the Dragon Lance Modules. First of all, the modules were an attempt to tell an EPIC story from start to finish. If your idea of a great 'epic' adventure is going through a dungeon randomly populated with monsters (that have no business being there no matter how you try to explain it.) The DL modules called for some changes to the way normal adventures had been played (up to that point), but the PAYOFFS were IMMENSE. A Good DM took away the feeling of being Railroaded, and instead gave you the feel of taking part of an EPIC adventure, becoming heroes in a true world saving story. A second point is that the first novel in the series, Dragons of Autumn Twilight, told the story of the first two modules. This turned a lot of players and DMs off because players who read the book ruined the adventure. They realized their mistake, and the further modules and novels told different stories. Third, most of the modules are VERY well done, with really innovative maps, NPCs, puzzles, monsters, and settings. If you felt railroaded through these adventures, your DM FAILED YOU. [/QUOTE]
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