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Worst/Most Ridiculous Gaming Experience Within a Homebrew Campaign
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<blockquote data-quote="Dykstrav" data-source="post: 4439804" data-attributes="member: 40522"><p>My most ridiculous experience with a homebrew was back in my 2E days, right after 2E had come out. I had a long-time player who finally decided that it was time to make his own homebrew, and with a sheaf of hex paper and colored pencils and graph paper, immediately set out to mapping his setting and populating it with dungeons and cities. It seemed to be going well, and we sat down to make characters for the first session.</p><p> </p><p>First of all, we had ability score generation using 5d6, drop the lowest. Yes, that's right, ability scores in the 4-24 range. The DM thought that we should potentially be able to use the high ability scores since they were included in 2E from the group up in the <em>Player's Handbook</em>. I wanted to play a ranger, and my lowest score ended up being a Charisma of 15. Most of my other ability scores ranged from 18-22, my Dexterity was 23.</p><p> </p><p>Then we were informed that characters got to select a magic item of our choice and a pet monster. That's right, a <em>pet monster</em> that was something like a sacred totem for individual nations in his setting, and all player characters had one. I selected a <em>decanter of endless water</em> (which earned me the derision of some of the players) and a manticore, intending to use it as a mount. Other players selected mighty magical weapons (of course, the paladin got a <em>holy avenger</em> and the wizard took a <em>staff of power</em>) and one player selected a platinum dragon as his pet (yes, statistics identical to Bahamut).</p><p> </p><p>We started at 1st level in a dungeon where a paladin had disappeared. At the end of the second session, we had slain an army of balors and red dragons and were 15th level. Homeboy loved to hand out XP and ignored the thing about gaining only one level at a time.</p><p> </p><p>He was a big fan of an anime called <em>Dragon Ball</em> too. We ran into space aliens with spaceships and energy weapons and monks around 30th level as a routine matter. Fortunately, I didn't "get it" as much as some of the other players and just glossed over most of the Dragon Ball stuff. We still had a Dragon Ball DMPC who followed us around and had a scanner that could tell him the monster stats in game, and once we got them, we could accurately read the stats of any monster that we looked at.</p><p> </p><p>He was also a fan of a video game series called <em>Final Fantasy</em>, so we rode giant chickens instead of horses.</p><p> </p><p>To top it all off, he was immensely proud that his world was shaped like a d20. He loved to tell the story about how he couldn't reconcile a flat sheet of paper to accurately match a round planet, so he just drew off 20 triangles and decided that the world was literally shaped like a d20--each section was flat, so his maps were accurate to the actual shape of the world, but it was still basically round.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4439804, member: 40522"] My most ridiculous experience with a homebrew was back in my 2E days, right after 2E had come out. I had a long-time player who finally decided that it was time to make his own homebrew, and with a sheaf of hex paper and colored pencils and graph paper, immediately set out to mapping his setting and populating it with dungeons and cities. It seemed to be going well, and we sat down to make characters for the first session. First of all, we had ability score generation using 5d6, drop the lowest. Yes, that's right, ability scores in the 4-24 range. The DM thought that we should potentially be able to use the high ability scores since they were included in 2E from the group up in the [I]Player's Handbook[/I]. I wanted to play a ranger, and my lowest score ended up being a Charisma of 15. Most of my other ability scores ranged from 18-22, my Dexterity was 23. Then we were informed that characters got to select a magic item of our choice and a pet monster. That's right, a [I]pet monster[/I] that was something like a sacred totem for individual nations in his setting, and all player characters had one. I selected a [I]decanter of endless water[/I] (which earned me the derision of some of the players) and a manticore, intending to use it as a mount. Other players selected mighty magical weapons (of course, the paladin got a [I]holy avenger[/I] and the wizard took a [I]staff of power[/I]) and one player selected a platinum dragon as his pet (yes, statistics identical to Bahamut). We started at 1st level in a dungeon where a paladin had disappeared. At the end of the second session, we had slain an army of balors and red dragons and were 15th level. Homeboy loved to hand out XP and ignored the thing about gaining only one level at a time. He was a big fan of an anime called [I]Dragon Ball[/I] too. We ran into space aliens with spaceships and energy weapons and monks around 30th level as a routine matter. Fortunately, I didn't "get it" as much as some of the other players and just glossed over most of the Dragon Ball stuff. We still had a Dragon Ball DMPC who followed us around and had a scanner that could tell him the monster stats in game, and once we got them, we could accurately read the stats of any monster that we looked at. He was also a fan of a video game series called [I]Final Fantasy[/I], so we rode giant chickens instead of horses. To top it all off, he was immensely proud that his world was shaped like a d20. He loved to tell the story about how he couldn't reconcile a flat sheet of paper to accurately match a round planet, so he just drew off 20 triangles and decided that the world was literally shaped like a d20--each section was flat, so his maps were accurate to the actual shape of the world, but it was still basically round. [/QUOTE]
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