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Worst/Most Ridiculous Gaming Experience Within a Homebrew Campaign
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<blockquote data-quote="Dragonbait" data-source="post: 4441570" data-attributes="member: 29182"><p>*snipping out all the stuff not related to homebrew worlds*</p><p> </p><p>We had a GM create an OA-style setting. She was playing around with ideas for the setting, including no dwarves or elves. No problem, but she never finalized her decision.</p><p> </p><p>The campaign starts and she described the town. In her description she mentions an elf. Clearly she changed her mind from the week earlier when we made characters. No big deal at all, no one bats an eye. </p><p> </p><p>2 hours in we get the mission: a murder investigation.</p><p> </p><p>The investigation runs for 7 hours. We get no where. We know that there is a clue in the woods, but the GM rolled randomly to see if we find it. There is only 1 roll allowed, and we dont.</p><p> </p><p>We eventually give up, and she gets an s-eating grin because she won, again. It turns out that the three clues we could find were:</p><p>1 - the described at the beginning of the game. Apparently she finalized her decision that there were no native elves and never told us.</p><p>2 - One person said that the murderer was agile and walked a little femenin. the was supposed to OBVIOUSLY remind us of the elf that made a two word mention 5 hours prior to us knowing we were going to investigate a mystery. The other two people who saw the murderer said he went back into town but didn't notice anything unusual about the person.</p><p>3 - The assassin's clothes were burid in the woods, but the GM rolled on a d20. 50/50 chance of never finding the clothes.</p><p> </p><p>Second example</p><p>same GM wants to make a campaign where we build a town. We need to go into detail on what methods we use to do this. If you work on a Sunday equivalent, a Yougoloth will appear and kill you. After 4 hours we get bord. Several plays decide to try to get horses, who apparently live in the woods in this world. They venture out and are attacked and killed by a griffon. The GM didn't want anyone to leave the town.</p><p> </p><p>That GM was the worst I have ever experienced. She liked to win, and set the world up to work against us. If we won, she'd throw a fit.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4441570, member: 29182"] *snipping out all the stuff not related to homebrew worlds* We had a GM create an OA-style setting. She was playing around with ideas for the setting, including no dwarves or elves. No problem, but she never finalized her decision. The campaign starts and she described the town. In her description she mentions an elf. Clearly she changed her mind from the week earlier when we made characters. No big deal at all, no one bats an eye. 2 hours in we get the mission: a murder investigation. The investigation runs for 7 hours. We get no where. We know that there is a clue in the woods, but the GM rolled randomly to see if we find it. There is only 1 roll allowed, and we dont. We eventually give up, and she gets an s-eating grin because she won, again. It turns out that the three clues we could find were: 1 - the described at the beginning of the game. Apparently she finalized her decision that there were no native elves and never told us. 2 - One person said that the murderer was agile and walked a little femenin. the was supposed to OBVIOUSLY remind us of the elf that made a two word mention 5 hours prior to us knowing we were going to investigate a mystery. The other two people who saw the murderer said he went back into town but didn't notice anything unusual about the person. 3 - The assassin's clothes were burid in the woods, but the GM rolled on a d20. 50/50 chance of never finding the clothes. Second example same GM wants to make a campaign where we build a town. We need to go into detail on what methods we use to do this. If you work on a Sunday equivalent, a Yougoloth will appear and kill you. After 4 hours we get bord. Several plays decide to try to get horses, who apparently live in the woods in this world. They venture out and are attacked and killed by a griffon. The GM didn't want anyone to leave the town. That GM was the worst I have ever experienced. She liked to win, and set the world up to work against us. If we won, she'd throw a fit. [/QUOTE]
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