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<blockquote data-quote="amerigoV" data-source="post: 7363064"><p>I have three at the top</p><p></p><p>1. FR 3.x Faiths and Pantheons. Basically reprinted the god's entry from the FRCS, added a couple of sentences, then put in stat block for an Avatar. Ie, a completely misnamed epic level MM. Probably some decent stuff on the minor gods but, meh, by then I did not care. Thankfully, Eberron's version was awesome as I had migrated to that world by the end of the 3.x days.</p><p></p><p>2. Darksun 4e. The original DS came out when I was a poor college student and I could not afford it. Later, I was away from D&D until 3rd edition. I have always been intrigued by the setting but never got a copy (EBAY was not really a thing back then). Then they announced it for 4e. So although I really did not play 4e, I figure the fluff would be worth the pick up. Huge mistake since they did a combined players guide and setting. The 4e book is 2/3 crunch. Complete waste of money (given I paid full price). The was the last D&D book I bought sight-unseen until I got a few of the 5e adventures. </p><p></p><p>3. 4e PHB. This is not a crack on the system (I never had the big negative to the design that others did), but the presentation and writing. The most boringest book to try to read. If you just thumb through it you see pages of tables for the classes or magic items - very little evocative art (at least in comparison to the number of tables). Reading it gave no inspiration to play. It is a technical manual. This was critical as my group was also checking out Savage Worlds. Their Explorer's Edition at the time just pulled you in to want to play. D&D lost and has not recovered.</p><p></p><p>I suspect there are a few late 3.5 books that would rank in here, but by then I would get them at a discount and it would not be as big a deal. The three above irritated me as they both disappoint and cost full price.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 7363064"] I have three at the top 1. FR 3.x Faiths and Pantheons. Basically reprinted the god's entry from the FRCS, added a couple of sentences, then put in stat block for an Avatar. Ie, a completely misnamed epic level MM. Probably some decent stuff on the minor gods but, meh, by then I did not care. Thankfully, Eberron's version was awesome as I had migrated to that world by the end of the 3.x days. 2. Darksun 4e. The original DS came out when I was a poor college student and I could not afford it. Later, I was away from D&D until 3rd edition. I have always been intrigued by the setting but never got a copy (EBAY was not really a thing back then). Then they announced it for 4e. So although I really did not play 4e, I figure the fluff would be worth the pick up. Huge mistake since they did a combined players guide and setting. The 4e book is 2/3 crunch. Complete waste of money (given I paid full price). The was the last D&D book I bought sight-unseen until I got a few of the 5e adventures. 3. 4e PHB. This is not a crack on the system (I never had the big negative to the design that others did), but the presentation and writing. The most boringest book to try to read. If you just thumb through it you see pages of tables for the classes or magic items - very little evocative art (at least in comparison to the number of tables). Reading it gave no inspiration to play. It is a technical manual. This was critical as my group was also checking out Savage Worlds. Their Explorer's Edition at the time just pulled you in to want to play. D&D lost and has not recovered. I suspect there are a few late 3.5 books that would rank in here, but by then I would get them at a discount and it would not be as big a deal. The three above irritated me as they both disappoint and cost full price. [/QUOTE]
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