• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Worst role-playing experience?

These stories, while amusing, aren't really what I was looking for. I want EPIC failure, like the DM that charmed a player's paladin and had him rape a commoner, in detail, creeping out the entire table and I think leading to the dissolution of the group because of repeated creepy incidents like that.[/QUOTE]

I gotta ask why you or anyone would want to hear stories like these. These storries are beter left taken to their owners' graves. Your post count leads me to belive you are a troll, but i'm willing to give you the benefit of a doubt. rpg.net has what you seem to be looking for. look at the 2 creepy gamer threads, but i will not provide a link.
 
Last edited:

log in or register to remove this ad

Mechnomancer said:
I gotta ask why you or anyone would want to hear stories like these. These storries are beter left taken to their owners' graves. Your post count leads me to belive you are a troll, but i'm willing to give you the benefit of a doubt. rpg.net has what you seem to be looking for. look at the 2 creepy gamer threads, but i will not provide a link.
Hey, Mechnomancer. Two things:
a) It's really rude to accuse someone of trolling, when there's really no evidence of it.
b) People LOVE hearing about games that go wildly wrong. It's a scientific fact.

Everyone else posting in this thread is contributing stories of games gone awry, without complaining that they're so serious that they should be taken to their owners' graves. If you don't like the subject matter, perhaps you'd be better off avoiding the thread rather than threadcrapping?
 

I once played a creepy little girl with a lollipop, a distinct lack of empathy, and massive telekinetic powers. We were supposed to search a building for some guy, so she "cleared" each floor. By ramming a Cadillac through them. We eventually found the techno-thingy that was doing something we needed to stop. She hit that with a van. I don't think the GM was expecting it. We only played one session.


On the other hand, it was a pregenerated character at a Gameday, so we were only going to play one session anyways - and creepy psychic girl/kid with an emotional handicap is a well-established cliche.

I don't remember the system, or who was GMing it, but I still think they were a bit surprised at exactly how much weight the little princess could -easily- toss around. ;)
 
Last edited:

I started this new group a couple years back to play some Darwin's World and I invited a couple of my co-workers to play. About half an hour before the game was to start, one of the guys gave me a call and asked if it was OK if he brought a couple more players so we had a more complete group. I thought the guy was reasonably aware that I was looking for "normal" people. Unfortunately, as it turned out, he had no ability to distinguish between normal and obnoxiously f***ed in the head. I knew that it was not going to be a very enjoyable night when the three of them showed up eating Taco Bell. OK, not that big of a deal, but why couldn't they have downed them in the car on the way over rather than bringing that smelly stuff in?

So one of the guys he brought was some dude who clearly took this stuff way WAY too seriously. And even though he was in my game, which I was trying to get off the ground, he was always talking about his other character in another campaign, and how he was the boggest baddest barbarian who had this enormous sword (which he could wield because he had Monkey Grip) who always went around kicking his party member's asses when they made him mad. At one point during the game we got bogged down because he was misinterpreting a rule pretty badly and wouldn't agree that I had the authority to interpret rules as I saw fit, being the game master and all. He was in his twenties, but he acted like a very immature highschooler. Oh yeah, he also had his other character's name tattooed on his arm. Dude, that might be cool if you're Vin Diesel, but for you, it's just lame.

So the other person was the girlfriend of the guy I invited. She was one of these very outspoken experts on everything, despite having no education beyond highschool (I asked what her degree was in, very politely, the next time I saw him). We were running a Darwin's World game, starting them out in one of the vaults, as per one of the adventures posted to the website. It begins when the vault's main computer melts down and they're forced to leave. Before leaving, she made certain that they took time out of their escape to hit the toilet and take all of the feminine hygiene products in the bathroom. I suppose that's the first thing people would load their pack full up on rather than food or survival equipment.

Needless to say, I only wanted one of the guys to come back, for another game, but by I ended up just scrapping the whole thing so I didn't have to deal with it again.

I'm sooooo glad I have a group now composed of actual long-time friends.
 

Both of my campaign meltdowns were due to out of game factors - rent on a shared apartment, player taking too many drugs, player getting weird religion (although later he left the cult and rejoined the gaming group.)

When the game went off the rails you roll with it, or quietly change DMs, perhaps even toss a player. (the single guy who creeped out our wives, the annoying brother, the hyperactive GF, the youngling who lost a character every other session, etc.)
 

This too probably isn't what you're thinking of, but I remember a real epiphany came once when a couple friends and I had spent the entire weekend on a road trip. Since it was Spring Break and I didn't want to go a whole week without playing, I called a game for the following Wednesday and two players said they'd show. After about 3-4 hours of doing nothing but bickering, because we were all just that damn tired of each other it was getting pretty ugly. I remember looking up and saying; "this isn't fun, let's call the whole thing off." Both players left laughing and we made a point to skip the game that coming weekend. When we started again, I completely ignored the previous session, like it didn't happen. I'm sorry to say that there are a few other campaigns that could have perhaps continued if I had just done that once or twice along the way.

Honestly, I think the most common sourec of disaster in a campaign is stickig with the same group and the same campaign for too long. Eventually people tire of it and something gives.
 

Whisperfoot said:
I knew that it was not going to be a very enjoyable night when the three of them showed up eating Taco Bell. OK, not that big of a deal, but why couldn't they have downed them in the car on the way over rather than bringing that smelly stuff in?
I call shenanigans. You're not a gamer; you're my mother.
 

heavensblade23 said:
I want EPIC failure, like the DM that charmed a player's paladin and had him rape a commoner, in detail, creeping out the entire table and I think leading to the dissolution of the group because of repeated creepy incidents like that.

There is a horror story floating around on the net about how an Argentinian DM was forced to run a game for a bunch of armed, drunken mafiosos (or whatever the proper term for the local equivalent is.)
 


Tewligan said:
Hey, Mechnomancer. Two things:
a) It's really rude to accuse someone of trolling, when there's really no evidence of it.
b) People LOVE hearing about games that go wildly wrong. It's a scientific fact.

Everyone else posting in this thread is contributing stories of games gone awry, without complaining that they're so serious that they should be taken to their owners' graves. If you don't like the subject matter, perhaps you'd be better off avoiding the thread rather than threadcrapping?

Seconded.
 

Into the Woods

Remove ads

Top