My very, very good friend ran his first D&D game for our group. He was all on about how epic it was going to be, how he'd planned it out until 20th level, etc. We were pretty pumped. The first session we found out our 1st characters had all been named as beneficiaries of a murdered wizard who owned a magic shop. As none of them knew the dead mage, this was supposed to spur us to investigate his death.
We looted the crap out of that magic shop. Then we held a fire sale and with the ample proceeds we raised the dead wizard, in order to ask him who killed him.
This sorta wasn't in the plan. When the wizard came back to life, the DM had him threaten to kill us and flee from us. We were sorta nervous about what would happen if he recognized most of his best magic items on us, but we followed him back to the shop.
The shop promptly exploded in a ball of fire, leaving "not even a scrap of him to resurrect". That's when we decided to quit for the ever. He's a great guy though, and it was a rookie DM mistake.
I once let the players in my AD&D game make a magical axe imbued with psionic powers of teleport, time shift and healing. To say the party barbarian was unstoppable was an understatement. So how do you deal with a Conan-type who can stop time, teleport behind you and hit you over the head with a battle axe, and his psionic ally who can dominate and/or psionic blast anyone who isn't also a psionic? Naturally the BBEG had a team of teleporting skeletons sheathed in adamantium that could shoot... lasers out of their eyesockets.
Fricken lasers. It was an arms race, what can I say?
Same campaign, I had the players find a small white snake while rafting. I decided that if they attacked it, it was an animal beloved of a certain god who was sure to wreak havoc on them. If they befriended it, it was a deadly poisonous agent of the BBEG. They befriended it and it killed the barbarian.
Don't worry, he got raised. But the player was pissed, because it so obvious a catch-22, and the barbarian was notorious for beating impossible odds and had never died in 9 levels. Plus the Con loss.
We looted the crap out of that magic shop. Then we held a fire sale and with the ample proceeds we raised the dead wizard, in order to ask him who killed him.
This sorta wasn't in the plan. When the wizard came back to life, the DM had him threaten to kill us and flee from us. We were sorta nervous about what would happen if he recognized most of his best magic items on us, but we followed him back to the shop.
The shop promptly exploded in a ball of fire, leaving "not even a scrap of him to resurrect". That's when we decided to quit for the ever. He's a great guy though, and it was a rookie DM mistake.
I once let the players in my AD&D game make a magical axe imbued with psionic powers of teleport, time shift and healing. To say the party barbarian was unstoppable was an understatement. So how do you deal with a Conan-type who can stop time, teleport behind you and hit you over the head with a battle axe, and his psionic ally who can dominate and/or psionic blast anyone who isn't also a psionic? Naturally the BBEG had a team of teleporting skeletons sheathed in adamantium that could shoot... lasers out of their eyesockets.
Fricken lasers. It was an arms race, what can I say?

Same campaign, I had the players find a small white snake while rafting. I decided that if they attacked it, it was an animal beloved of a certain god who was sure to wreak havoc on them. If they befriended it, it was a deadly poisonous agent of the BBEG. They befriended it and it killed the barbarian.
Don't worry, he got raised. But the player was pissed, because it so obvious a catch-22, and the barbarian was notorious for beating impossible odds and had never died in 9 levels. Plus the Con loss.