Worst Stat Rolls You Have Seen


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I've gotten 4 rerolls in a row due to low stats but was never forced to play them. Heck, I tend to let my players have whatever stats they want. But then again my players are almost all older with a lot of experience and have never once came to me with more than two 18's and even thats rare. My players know that if they build supercharged characters then they get tougher monsters. In my group, if you need good stats for your build you have them, if you don't need them its ussually not worth it. I guess no one wants to be the guy who brings the 6 18's to the table and get teased for acting like a 12 year old.
 

Nyaricus said:
Just curious: do you and Olaf game together?

cheers,
--N

We haven't managed to yet, but I wouldn't mind the chance to. I have gamed with one of Olaf's players, however.

Unfortunately, most D&D groups in Adelaide are hermetically sealed....at least, it seems that way sometimes.
 

well....

as to the low stats, I don't think its so bad to play a game where players have lower stats than the normal 15's and 18's, but that's another subject.

Ok, back to what you were saying. I have seen the worst roll every done.

Epic moment, hero, the games main character *because, if D&D was a book, some games would end up with one or more heroes acting as the MAIN people* so there he is, at the moment where he's fighting for his life, and he rolls........and botches, but he was doing two attacks in one, so he rolled for the second hoping to do well enough to atleast negate his first botch, turning it into just a miss for both, kind of it didn't happen kind of deal....and he botches again. The group, now seeing the rolls offer that I should let him try one more time, and guess what....yes, he botches. We had to end the game, I didn't know what to do, because what he was doing, what magical effect he was trying to pull off was so powerful, and he failed more than I ever could have dreamed, I had nothing....everyone was fearing the next game.

If anyone read the Wheel of Time, even though I didn't like the book. It was like this person had just opened, but failed to control the effect of Bale Fire: Bale Fire, the fire which once tuching a person takes them out of creation, also, depending on its level, can take them out of creation backwards effecting what they'd already done, and in some cases, all the way back so that hey never existed. Its the major Deleat button, but you got to think about it. If that person never existed....than how did things work out, what happened now to the events that he'd taken a part in? Was it good, bad...a mix, *kind of like I went back in time and only stepped on a single fly and when I returned to the present I found out that the sun was gone and the earth ended up being dead, humans living underground.* Yea, Time and space altering power...I must add, this was at the point in time where the game had reached EPIC LEVELS.

Best botch every.
 

Back in 2e, one of my players had an idea for a human magicuser. He rolled his scores and rolled really well, between 14 and 18... except for constitution. For Con, he rolled a 4.

"All I can be is an elf!" he complained. "Every other race has a minimum con I'd need to meet, and it's higher than 4!"

It was great to see him roleplay it, though; he stayed in the back and took pot shots at things. In 7 levels, he got into melee combat once - at which point he fumbled. After one fight that left him badly injured, he cursed the Gods. "I dare you!" he screamed at the sky. "If there is any God out there that will help me, I will worship you!"

And the next morning he woke up with an 18 con.

Problem is, the God was a whimsical god of practical jokes. The mage found this out the hard way when he took one point of damage, and his con dropped back down to 4. As soon as he was healed? Up to 18. Even slightly hurt? Down to 4, usually with some dry heaving in the process. He'd yoyo, and it made him even more paranoid than previously.
 

Piratecat said:

That is _awesome_.

As for my worst stats..
Str: 6
Dex: 6
Con: 15
Int: 15
Wis: 10
Cha: 6

I played a psion (Shaper) who was racked by a debilitating disease when he was little that killed everyone else in his village, but his body was tough enough to fight it off before it killed him. It left him weakened and somewhat deformed, but still as tough constitutionally as before. He never got into melee. Ever. He was great with Astral Constructs, who he had help him all the time.
 

One guy in my game rolled straight 11s.He called himself Doe the Dull.He played the whole game blank faced saying nothing..I killed him w/ blue lightning from above at the end and he was very happy

To never worry about re-rolling I let players trade in their 2 HIGHEST stats for 2 16s.
never a dead characyer this way.
 

Back when I first started Dming 3e I had an aquaintance who rolled nothing higher than 14. He was sure that his scores where good, so he didnt put up much fuss until he was killed by a dire bear about 3 hours into the game. Dont go around messing with Dire Animals if they arent bothering you! Sheesh.
 

My very first 3E character ever (the DM ran things kinda old-school, 4d6 in order), had the following stats of suckitude:

Str: 7
Int: 11
Wis: 10
Dex: 17
Con: 7
Cha: 8

Yeah, there's a 17 there but the modifiers still work out to a net -2. Under the Player's Handbook rules I'm allowed to reroll those crummy stats. But the DM made me play them... So like a total tool I decided to play an elf. My thinking was that there was no way to get my Con to not penalize my hit points anyway, so I might as well get that +2 to Dex since I'm gonna be a sniveling coward about melee anyway. Ranger/rogue archer specialist is the route I went.

I actually survived up until 4th level. That character bit it when our bard decided she was going to loot a forsaken shrine with palpable darkness over it that the cleric and paladin wanted to leave alone. The shadows bound to that shrine only had to hit me twice to reduce my Strength to 0 and hence kill me. Our paladin and our cleric also died in that horrible battle- only that jerk's bard and the wizard (who was being played by the DM's nephew) survived.

My next set of rolls were pretty good in consolation:

Str: 17
Int: 11
Wis: 13
Dex: 15
Con: 17
Cha: 12

So I played a barbarian with a greatsword modeled on a Scottish Highlander. That bard's player and me had bad blood though, not only because she got three out of five party members killed, but also because ske kept trying to dominate the group (as I suspect she did with all other interpersonal relationships in her life). She even bitched to the DM that I wasn't "playing my character right" because my barbarian didn't instantly become smitten with such a high Charisma female and start following her without question. My retort was that Charisma represents strength of personality, not physical attractiveness, andwe have a five-letter word in the English language for women with strong personalities... :)
 

Usually, low rolls for me end up being moved around from different stats to where they would do the most good, so it's usually something like 12,11,11,13,10,11 or something like that, depending on the class. I prefer many things to be random so when creating a char, I only reroll 1's on a 3d6.

Later on, a character could run into magical items that boost stats so I'm usually not overly-concerned about stats (anymore). At some point, there is usually a way to boost them somehow.
 

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