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[WoT Adventure] Turn 4
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<blockquote data-quote="dscrank" data-source="post: 143109" data-attributes="member: 3017"><p><strong>Pedron</strong></p><p></p><p>[OOC: Pedron's actions depend on whether anyone's closed within melee range by his turn.]</p><p></p><p>[If someone's in melee range.] Pedron draws his rapier with his right hand and stabs. He knows he's no swordsman, but he's quick, and his unimposing frame hides a wiry strength.</p><p></p><p>[If no one's within melee range.] Pedron spins towards the fight, his heavy cloak trailing to reveal the knife hidden in his left hand, which whips up then out, hurling the knife at the thug at whom he has the clearest shot. Even as the knife leaves his hand, he draws another knife with his left hand and his rapier with his right, then steps out the door into the street. He scans it quickly for more thugs.</p><p></p><p>[If he doesn't see one.]"The street's clear! Everybody out!" Pedron shouts, hoping they aren't too intent on sticking around to fight.</p><p></p><p>[If there are more outside.]"There are <em>x</em> more out here!" Pedron yells. Now that Ash has shown up, Pedron has some hope that Jain will to. Some help with these thugs would be appreciated.</p><p></p><p>[OOC: I hate having low initiative. Some notes on strategy: Pedron has ambidexterity but not two-weapon fighting, meaning that he ought to be able to use the knife in his left or the rapier in his right, but not both at once unless he wants a -4 penalty. Thus, he'll use his rapier if anyone closes to melee range, otherwise he'll throw his knife at whomever he has the best chance to hit and draw another one. Meanwhile, he'll try to move toward the door, urging the others to do the same.</p><p></p><p>Some stats for quick reference:</p><p>Defense 16 HP 7</p><p>Ranged: Knife, +3 Attack Bonus, 1d4+1 Damage, Crit 19-20/x2, Range 10'</p><p>Melee: Rapier, +1 Attack Bonus, 1d6+1 Damage, Crit 18-20/x2]</p></blockquote><p></p>
[QUOTE="dscrank, post: 143109, member: 3017"] [b]Pedron[/b] [OOC: Pedron's actions depend on whether anyone's closed within melee range by his turn.] [If someone's in melee range.] Pedron draws his rapier with his right hand and stabs. He knows he's no swordsman, but he's quick, and his unimposing frame hides a wiry strength. [If no one's within melee range.] Pedron spins towards the fight, his heavy cloak trailing to reveal the knife hidden in his left hand, which whips up then out, hurling the knife at the thug at whom he has the clearest shot. Even as the knife leaves his hand, he draws another knife with his left hand and his rapier with his right, then steps out the door into the street. He scans it quickly for more thugs. [If he doesn't see one.]"The street's clear! Everybody out!" Pedron shouts, hoping they aren't too intent on sticking around to fight. [If there are more outside.]"There are [I]x[/I] more out here!" Pedron yells. Now that Ash has shown up, Pedron has some hope that Jain will to. Some help with these thugs would be appreciated. [OOC: I hate having low initiative. Some notes on strategy: Pedron has ambidexterity but not two-weapon fighting, meaning that he ought to be able to use the knife in his left or the rapier in his right, but not both at once unless he wants a -4 penalty. Thus, he'll use his rapier if anyone closes to melee range, otherwise he'll throw his knife at whomever he has the best chance to hit and draw another one. Meanwhile, he'll try to move toward the door, urging the others to do the same. Some stats for quick reference: Defense 16 HP 7 Ranged: Knife, +3 Attack Bonus, 1d4+1 Damage, Crit 19-20/x2, Range 10' Melee: Rapier, +1 Attack Bonus, 1d6+1 Damage, Crit 18-20/x2] [/QUOTE]
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