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[WoT] Message Board Game - Character submissions
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<blockquote data-quote="drothgery" data-source="post: 52305" data-attributes="member: 360"><p><strong><em>**The call for players was closed at midnight, Pacific Standard Time, on Feb 20, 2002. Players: please edit your characters to keep them current when you gain levels, pick up equipment, or learn new weaves.**</em></strong></p><p></p><p>This game has been moved to <a href="http://communities.msn.com/WoTAdventure" target="_blank">http://communities.msn.com/WoTAdventure</a></p><p></p><p>The basic rules for characters I'm went with are</p><p>1) 30 point buy.</p><p>2) No Aiel or Sea Folk.</p><p>3) No more than one male channeler will be allowed, and unless the guy who was going to play Ashrem in Silverhawk's game changes his mind, that slot is taken.</p><p>4) If you want to play a female initiate, an excuse can be contrived for you to be in Caemlyn; don't worry too much about this.</p><p>5) In addition to your background equipment, you have additional silver by class; this is based on the average amount you'd roll on table 7-1.</p><p></p><p>Armsman... 125 mk</p><p>Initiate... 75 mk</p><p>Noble... 175 mk</p><p>Wanderer... 100 mk (sorry about that 10 mk typo)</p><p>Wilder... 75 mk</p><p>Woodsman... 100 mk</p><p></p><p>7) For your write up, I want a complete character sheet, and a 1-3 paragraph background description.</p><p></p><p>8) As for house rules, here's the deal...</p><p></p><p>1. All the semi-official errata at the Tower Library is considered to be part of the official rules.</p><p>2. The gender restriction on affinities is modified; you can't have more cross-gender affinities than same-gender affinities except with special permission at 1st level; spirit doesn't count in this calculation.</p><p>3. I'll have to double-check on this, but assuming only algai (who aren't allowed in the game due to the no-Aiel rule) and Armsmen start with shield proficiency, I think I'll say that shields stack with Defense for everybody.</p><p></p><p>The rules I've written ( at <a href="http://home.san.rr.com/drothgery/wot_rpg.htm" target="_blank">http://home.san.rr.com/drothgery/wot_rpg.htm</a> ) are in play (unless superceded by official material); the weaves exist but the difficulty of getting them is approriate to their commonality. The Talents exist, but taking them won't do much good without someone to teach the weaves.</p><p></p><p>My healing weaves will be available to female channelers for the entire game (though no one can cast them at first level); male channelers may be able to learn them from Flinn late in the game; a major caveat on this is that most people who know them are Yellow Ajah. It's possible that the weaves in <em>Prophecies of the Dragon</em> will supercede my work; if so, the official version will take precedence.</p><p></p><p>My item creation weaves and Talents will be available to initiates of the Aes Sedai tradition after the events in <em>Fires of Heaven</em>, but you'll have to learn the weaves from Elayne. As Elayne is often very busy, this may be difficult.</p><p></p><p>Anything else is pretty much a case-by-case thing, though the channeling system is standard except for any additional weaves, talents, and channeling feats I allow in. No variant rules for cutting weaves will be in play.</p><p></p><p><strong>The starting cast of characters will be...</strong></p><p><strong></strong></p><p><strong>Yuri Morotakai, Male Borderlander (Kandori) Armsman</strong></p><p><strong>Sirsei de Bhal, Female Domani Initiate</strong></p><p><strong>Jain Hadlin, Male Midlander (Andoran) Wanderer</strong></p><p><strong>Shalimar Shiawase, Female Borderlander (Sheineran) Initiate</strong></p><p><strong>Lord Tomas Menorian, Male Tairen Noble</strong></p><p><strong>Ashrem Bayle, Male Ebou Dari Wanderer</strong></p><p><strong>Peron, Midlander Wanderer</strong></p><p></p><p>The first in-game thread is at <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=4832" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=4832</a> .</p></blockquote><p></p>
[QUOTE="drothgery, post: 52305, member: 360"] [b][i]**The call for players was closed at midnight, Pacific Standard Time, on Feb 20, 2002. Players: please edit your characters to keep them current when you gain levels, pick up equipment, or learn new weaves.**[/i][/b] This game has been moved to [url]http://communities.msn.com/WoTAdventure[/url] The basic rules for characters I'm went with are 1) 30 point buy. 2) No Aiel or Sea Folk. 3) No more than one male channeler will be allowed, and unless the guy who was going to play Ashrem in Silverhawk's game changes his mind, that slot is taken. 4) If you want to play a female initiate, an excuse can be contrived for you to be in Caemlyn; don't worry too much about this. 5) In addition to your background equipment, you have additional silver by class; this is based on the average amount you'd roll on table 7-1. Armsman... 125 mk Initiate... 75 mk Noble... 175 mk Wanderer... 100 mk (sorry about that 10 mk typo) Wilder... 75 mk Woodsman... 100 mk 7) For your write up, I want a complete character sheet, and a 1-3 paragraph background description. 8) As for house rules, here's the deal... 1. All the semi-official errata at the Tower Library is considered to be part of the official rules. 2. The gender restriction on affinities is modified; you can't have more cross-gender affinities than same-gender affinities except with special permission at 1st level; spirit doesn't count in this calculation. 3. I'll have to double-check on this, but assuming only algai (who aren't allowed in the game due to the no-Aiel rule) and Armsmen start with shield proficiency, I think I'll say that shields stack with Defense for everybody. The rules I've written ( at [url]http://home.san.rr.com/drothgery/wot_rpg.htm[/url] ) are in play (unless superceded by official material); the weaves exist but the difficulty of getting them is approriate to their commonality. The Talents exist, but taking them won't do much good without someone to teach the weaves. My healing weaves will be available to female channelers for the entire game (though no one can cast them at first level); male channelers may be able to learn them from Flinn late in the game; a major caveat on this is that most people who know them are Yellow Ajah. It's possible that the weaves in [i]Prophecies of the Dragon[/i] will supercede my work; if so, the official version will take precedence. My item creation weaves and Talents will be available to initiates of the Aes Sedai tradition after the events in [i]Fires of Heaven[/i], but you'll have to learn the weaves from Elayne. As Elayne is often very busy, this may be difficult. Anything else is pretty much a case-by-case thing, though the channeling system is standard except for any additional weaves, talents, and channeling feats I allow in. No variant rules for cutting weaves will be in play. [b]The starting cast of characters will be... Yuri Morotakai, Male Borderlander (Kandori) Armsman Sirsei de Bhal, Female Domani Initiate Jain Hadlin, Male Midlander (Andoran) Wanderer Shalimar Shiawase, Female Borderlander (Sheineran) Initiate Lord Tomas Menorian, Male Tairen Noble Ashrem Bayle, Male Ebou Dari Wanderer Peron, Midlander Wanderer[/b] The first in-game thread is at [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=4832[/url] . [/QUOTE]
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