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[WoT] Message Board Game - Character submissions
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<blockquote data-quote="Ashrem Bayle" data-source="post: 67272" data-attributes="member: 3103"><p><strong>Ashrem Bayle - Ebou Dari Wanderer</strong></p><p></p><p><span style="font-size: 12px"><strong>Ashrem Bayle</strong></span> </p><p></p><p><strong>Description:</strong></p><p>At the age of 19, Ashrem is lean and graceful and stands almost 6 ft. tall. Slim for his height, he weighs about 165 lbs. His dark black hair is long and wavy and hangs below his shoulders. He keeps a finely trimmed goat-tee and has a small scar just under his left eye that he got from dueling in the streets of Ebou Dar. His piercing ice blue eyes and confident manner make him hard to refuse as well as winning him more duels than the jeweled dagger or oddly shaped sword on his belt. He favors dark clothes and typically wears a dark gray silk vest over a baggy black silk shirt and black pants with black riding boots. A long black coat fits loosly over him. He rides a large black stallion named Durgen.</p><p></p><p>Ash carries a power wrought “<a href="http://www.kultofathena.com/images/daywalkerswordl.jpg" target="_blank">rapier</a>” that was returned to his family when his brother died. The sword has a short straight blade that is sharp on both sides. The hilt is long enough to accommodate two hands and there is no hilt guard of any kind.</p><p></p><p><strong>1st Level Ebou Dari Wanderer</strong></p><p></p><p><strong>Str:</strong> 10 +0</p><p><strong>Dex:</strong> 14 +2</p><p><strong>Int:</strong> 12 +1</p><p><strong>Con:</strong> 12 +1</p><p><strong>Wis:</strong> 15 +2</p><p><strong>Chr:</strong> 14 +2</p><p></p><p><strong>Hit Points:</strong> 7</p><p><strong>Defense:</strong> 15</p><p><strong>Initiative:</strong> +4</p><p></p><p><strong>Saving Throws:</strong> </p><p>Fortitude: +1, Reflex:+4, Will: +3</p><p></p><p><strong>Attacks:</strong></p><p><a href="http://www.kultofathena.com/images/daywalkerswordl.jpg" target="_blank">Power Wrought Rapier +1</a> [+1 Att, 1d6+1 Dmg]</p><p>Jeweled Dagger [+0 (+2) Att, 1d4 Dmg]</p><p>Dagger x 3 [+0 (+2) Att, 1d4 Dmg]</p><p></p><p><strong>Special Abilities:</strong></p><p>Dark One’s Own Luck [Approved by DM]</p><p></p><p><strong>Feats:</strong> </p><p>Duelist, Persuasive</p><p></p><p><strong>Skills:</strong></p><p>Appraise (+2), Bluff (+7, Persuasive), Diplomacy (+7, Duelist Feat), Escape Artist (+3), Hide (+6, Background Skill), Intimidate (+8, Persuasive), Knowledge: Arcana (+2), Knowledge: Nobility (+2), Listen (+3), Move Silently (+5), Read Lips (+2), Ride (+3), Search (+5), Sense Motive (+6), Spot (+6), Tumble (+6)</p><p></p><p><strong>Equipment:</strong> </p><p>Rapier, Jeweled Dagger, Dagger x 3, Belt Pouch x 2, Signet Ring, Dice, Flint & Steel, Heavy Horse (Durgen)</p><p></p><p><strong>Equipment On Mount:</strong> </p><p>Saddle, Bedroll, Winter Blanket, Saddle bag, Bit and Bridle, Rations (4 days), Waterskin (4 days), Horse Feed (4 days)</p><p></p><p><strong>Valuables:</strong></p><p>9 Copper Pennies, 13 Silver Pennies, 12 Silver Marks, 15 Gold Crowns</p><p></p><p><strong>Background:</strong></p><p></p><p>Born the second son of a Ebu Dari merchant, Ashrem Bayle grew up in the city of Ebou Dar where he was taught the ways of diplomacy and surviving on the streets. His mother taught him reading and writing and his father taught him how to make a life for himself. </p><p></p><p>When he was 12, his brother left for the Blight. He was to become a soldier and a great hero. Two years later, word returned that young Dinnis had fallen to a myrdraal’s tainted blade. Ashrem was grief stricken. He told his father that he intended ride to Illian and swear the Hunter’s oath so that he may find the Horn of Valere and do his part holding back the shadow. Unable to bare the loss of another child, his parents forbid him to go. For the next few years, Ashrem learned what he could about the outside world. He practiced riding and stole into the forest to practice with a wooden sword he had carved. When his 18th birthday arrived, Ashrem left for Illian, leaving only a goodbye letter to his family and taking the oddly shaped sword that was his brothers. </p><p> </p><p>On the rode to Illian, he stopped to rest in the village of Calwin’s Gap. A small group of Whitecloaks was also staying there for a few days. Ash saw them in the street, and not wanting trouble, took to a small ally beside a house. The Whitecloaks noticed and fallowed. They came face to face and the Whitecloaks accused him of being a Darkfriend. No one was around to see so the Children decided to have a little sport. One of the Whitecloaks drew steal. From out of nowhere a bolt lighting lanced out of a cloudless sky and killed the Whitecloak. The survivors fled, screaming about a darkfriend loose in Calwin’s Gap. A woman and armored man appeared a moment later and offered Ash help. Confused and suddenly sick, he accepted and was led to a room at the Cracked Mug inn. </p><p> </p><p>He awoke to discover himself bound with rope and the woman standing over him. She informed him that she was an Aes Sedai and that he would be taken to Tar Valon to be Gentled. Afraid, he struggled to get loose only to be knocked out by her Warder.</p><p> </p><p>Ash awoke to find himself in a carriage. His captors where not altogether bad, but would not believe he was unable to channel. The warder even seemed a bit sympathetic. He found his chance to escape when the carriage was suddenly attacked in the night. It seemed the Children of the Light believed thay had discovered an Aes Sedai witch who had helped a Darkfriend and they were not about to get away. In the chaos, Ash was cut free so he could defend himself. He watched as the Aes Sedai shot fire from her hands to vanquish her attackers. A stray arrow however, was all it took to even the odds. Her Warder, enraged by the death of his Aes Sedai, threw himself at the remaining Children. He fought like a mad man, and managed to kill all but two. Wounded they turned their attention on Ash. With a confidence he had never before known, Ash gripped his brother’s sword in his hands the way he did his wooden sword back home. He faced the Children defiantly. Maybe it was their fatigue or Ash’s good fortune, but he managed to kill those two Children and escape with his life. </p><p> </p><p>Afraid that he may indeed be able to channel the Power, Ashrem is afraid to return home. He has set out to find answers. He does not know where to look, or what he hopes to find, but he hopes someday he can go home. Presently he is within the city of Caemlyn as it was just outside the city that he was attacked and freed. He plans to continue to Illian to become a Hunter of the Horn. In finding others to wander the world with him, he hopes he will find safety and maybe even acceptance.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 67272, member: 3103"] [b]Ashrem Bayle - Ebou Dari Wanderer[/b] [SIZE=3][b]Ashrem Bayle[/b][/SIZE] [b]Description:[/b] At the age of 19, Ashrem is lean and graceful and stands almost 6 ft. tall. Slim for his height, he weighs about 165 lbs. His dark black hair is long and wavy and hangs below his shoulders. He keeps a finely trimmed goat-tee and has a small scar just under his left eye that he got from dueling in the streets of Ebou Dar. His piercing ice blue eyes and confident manner make him hard to refuse as well as winning him more duels than the jeweled dagger or oddly shaped sword on his belt. He favors dark clothes and typically wears a dark gray silk vest over a baggy black silk shirt and black pants with black riding boots. A long black coat fits loosly over him. He rides a large black stallion named Durgen. Ash carries a power wrought “[URL=http://www.kultofathena.com/images/daywalkerswordl.jpg]rapier[/URL]” that was returned to his family when his brother died. The sword has a short straight blade that is sharp on both sides. The hilt is long enough to accommodate two hands and there is no hilt guard of any kind. [b]1st Level Ebou Dari Wanderer[/b] [b]Str:[/b] 10 +0 [b]Dex:[/b] 14 +2 [b]Int:[/b] 12 +1 [b]Con:[/b] 12 +1 [b]Wis:[/b] 15 +2 [b]Chr:[/b] 14 +2 [b]Hit Points:[/b] 7 [b]Defense:[/b] 15 [b]Initiative:[/b] +4 [b]Saving Throws:[/b] Fortitude: +1, Reflex:+4, Will: +3 [b]Attacks:[/b] [URL=http://www.kultofathena.com/images/daywalkerswordl.jpg]Power Wrought Rapier +1[/URL] [+1 Att, 1d6+1 Dmg] Jeweled Dagger [+0 (+2) Att, 1d4 Dmg] Dagger x 3 [+0 (+2) Att, 1d4 Dmg] [b]Special Abilities:[/b] Dark One’s Own Luck [Approved by DM] [b]Feats:[/b] Duelist, Persuasive [b]Skills:[/b] Appraise (+2), Bluff (+7, Persuasive), Diplomacy (+7, Duelist Feat), Escape Artist (+3), Hide (+6, Background Skill), Intimidate (+8, Persuasive), Knowledge: Arcana (+2), Knowledge: Nobility (+2), Listen (+3), Move Silently (+5), Read Lips (+2), Ride (+3), Search (+5), Sense Motive (+6), Spot (+6), Tumble (+6) [b]Equipment:[/b] Rapier, Jeweled Dagger, Dagger x 3, Belt Pouch x 2, Signet Ring, Dice, Flint & Steel, Heavy Horse (Durgen) [b]Equipment On Mount:[/b] Saddle, Bedroll, Winter Blanket, Saddle bag, Bit and Bridle, Rations (4 days), Waterskin (4 days), Horse Feed (4 days) [b]Valuables:[/b] 9 Copper Pennies, 13 Silver Pennies, 12 Silver Marks, 15 Gold Crowns [b]Background:[/b] Born the second son of a Ebu Dari merchant, Ashrem Bayle grew up in the city of Ebou Dar where he was taught the ways of diplomacy and surviving on the streets. His mother taught him reading and writing and his father taught him how to make a life for himself. When he was 12, his brother left for the Blight. He was to become a soldier and a great hero. Two years later, word returned that young Dinnis had fallen to a myrdraal’s tainted blade. Ashrem was grief stricken. He told his father that he intended ride to Illian and swear the Hunter’s oath so that he may find the Horn of Valere and do his part holding back the shadow. Unable to bare the loss of another child, his parents forbid him to go. For the next few years, Ashrem learned what he could about the outside world. He practiced riding and stole into the forest to practice with a wooden sword he had carved. When his 18th birthday arrived, Ashrem left for Illian, leaving only a goodbye letter to his family and taking the oddly shaped sword that was his brothers. On the rode to Illian, he stopped to rest in the village of Calwin’s Gap. A small group of Whitecloaks was also staying there for a few days. Ash saw them in the street, and not wanting trouble, took to a small ally beside a house. The Whitecloaks noticed and fallowed. They came face to face and the Whitecloaks accused him of being a Darkfriend. No one was around to see so the Children decided to have a little sport. One of the Whitecloaks drew steal. From out of nowhere a bolt lighting lanced out of a cloudless sky and killed the Whitecloak. The survivors fled, screaming about a darkfriend loose in Calwin’s Gap. A woman and armored man appeared a moment later and offered Ash help. Confused and suddenly sick, he accepted and was led to a room at the Cracked Mug inn. He awoke to discover himself bound with rope and the woman standing over him. She informed him that she was an Aes Sedai and that he would be taken to Tar Valon to be Gentled. Afraid, he struggled to get loose only to be knocked out by her Warder. Ash awoke to find himself in a carriage. His captors where not altogether bad, but would not believe he was unable to channel. The warder even seemed a bit sympathetic. He found his chance to escape when the carriage was suddenly attacked in the night. It seemed the Children of the Light believed thay had discovered an Aes Sedai witch who had helped a Darkfriend and they were not about to get away. In the chaos, Ash was cut free so he could defend himself. He watched as the Aes Sedai shot fire from her hands to vanquish her attackers. A stray arrow however, was all it took to even the odds. Her Warder, enraged by the death of his Aes Sedai, threw himself at the remaining Children. He fought like a mad man, and managed to kill all but two. Wounded they turned their attention on Ash. With a confidence he had never before known, Ash gripped his brother’s sword in his hands the way he did his wooden sword back home. He faced the Children defiantly. Maybe it was their fatigue or Ash’s good fortune, but he managed to kill those two Children and escape with his life. Afraid that he may indeed be able to channel the Power, Ashrem is afraid to return home. He has set out to find answers. He does not know where to look, or what he hopes to find, but he hopes someday he can go home. Presently he is within the city of Caemlyn as it was just outside the city that he was attacked and freed. He plans to continue to Illian to become a Hunter of the Horn. In finding others to wander the world with him, he hopes he will find safety and maybe even acceptance. [/QUOTE]
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