WOT Otherworlds/Trolloc Wars

Hello all,

I was wondering if anyone out there has played around with the Wheel of Time setting in any home-brewed campaigns and settings? Ive been contemplating having a game set in an alternate world (the books speak enough about otherworlds to satisfy any book-quoters).

This world would have its own traditions of magic-users, including the Aes Sedai, though also with several regional groups. I was thinking of a group of male-channelers who have a sort-of Berserker type tradition using their impending Madness to work themselves into a Shadow-killing rage. Some of these folks mosty want to go down in a blaze of glory rather than go mad and/or rot to death.

Thought?

-Aaron

P.S. An alternative is of-course placing a game in the Trolloc Wars, I know some folks have done this. Please tell me about it.
 

log in or register to remove this ad

I've done some work detailing a mirror world for my character. . .

the campaign is actually set in the books world after winter's heart.

The world my character comes from got knocked back to the stone age when both saidin and saidar got tainted, with so much wild and unchecked channelling, that traces of the OP seeped into the inhabitants of the world, twisting some animal, plants and humans, but also allowing some to discover and tap into new mystical disciplines separate and different from the OP. . .



basic suggestion of what I found to work to draw up and flesh out a mirror world: decide where and how it cut off from the book timeline and the effects, and decide what you want the main flavor to be and let your imagination loose from there :)

it would be interesting to read what you come up with if you post it here
 
Last edited:

Remove ads

Top