Pathfinder 1E WotBS NPC coversions to Pathfinder

Well gang I am back because the Players have finally gotten to the farm house with Cyrstin (changed spelling on purpose) and her father.

My players shouldn't look below this line.
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[sblock=spoilers] So I am planning on a little love interest for one of the party members for Cyrstin as I think it may be the only way they will take her along. I know she can help with the distribution of info during the next game and so my plan is to have Boreus kill the dad and Cyrstin to go along with the party. But no plan survives contact with the EnWorld Dice roller so wish me luck.

I well put her in below any question feel free to ask I have her set up for a non combat role True Striking only to if she needs to save someone.[/sblock]

[sblock=Cyrstin]
[sblock=Game Info]
Race: Human
Class: Sorcerer
Level: 1
Alignment: Chaotic Good
Languages: Common and Elf
Deity: Quimorel [/sblock]
[sblock=Abilities]
STR: 8
DEX: 15
CON: 13
INT: 12
WIS: 10
CHA: 14 [/sblock]
[sblock=Combat]
HP: 8 = [1d6 = 6] + 1 [CON] + 1 [favored class bonus]
AC: 12 = 10 + 2 (DEX),
AC Touch: 12 = 10 + 2 (DEX)
AC Flatfooted: 10 = 10 + 0 (no modifier)
INIT: +2 = +2 (DEX)
BAB: +0 = + 0 [sorcerer]
CMB: -1 = -1 (STR) + 0 (BAB)
CMD: 11 = 10 - 1 (STR) + 2 (DEX) + 0 (BAB)
Fort: +1 = +0 (base) + 1 (CON)
Reflex: +2 = +0 (base) + 2 (DEX)
Will: +4 = +2 (base) + 0 (WIS) + 2 (feat)
Speed: 30'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Staff: +0 = +0 (BAB) - 1 (STR) + 1 (item)/ DMG = 1d6-1(B), CRITx2
[/sblock]
[sblock=Racial Traits]
+2 to any stat (CHA)
Medium Size
30' movement
Bonus 1st level feat
+1 Skill rank each level
Favored Class: Sorcerer[/sblock]
[sblock=Class Features]
Prof with all simple weapons
Spells - arcane: spontaneous
Bloodline: Arcana - Whenever Cyrstin applies a meta-magic feat to a spell that increases the slot used by at least one level, increase the DC by +1
Additional Class skill: Knowledge(planes)
Bloodline Power: Arcane Bond(Su) - gain arcane bond item (black staff) as a wizard equal to your sorcerer level.
Cantrips
Bonus Feat - Eschew Materials[/sblock]
[sblock=Feats/Traits]
Eschew Materials (class bonus)
Iron Will (human)
Expanded Arcana(lvl 1)

Traits:
Poverty-Stricken
Focused Mind
[/sblock]
[sblock=Skills]
Skill Ranks: 4 = + 2 [sorcerer] + 1 [INT] + 1 [human] + 0 [favored class bonus]
Max Ranks: 1 ACP: 0

Skills:
Profession(farming) +3 = 1 [ranks] + 2 [WIS]
Survival +7 = 1 [ranks] + 2 [WIS] + 3 [class skill] + 1 [trait]
Use Magic Device +6 = 1 [ranks] + 2 [CHA] + 3 [class skill]
Knowledge(planes) +5 = 1 [ranks] + 1 [INT] + 3 [class skill][/sblock]
[sblock=Spells]
Spells per day:
1st lvl: 4

Spells Known:
0 lvl - Detect Magic, Detect Poison, Read Magic, Flare
1st lvl - Detect Secret Doors, True Strike, Protection from Evil[/sblock]
[sblock=Equipment]
Code:
 Equipment                    Cost  Weight
Black staff(mw)               ---     4lb
Peasant's outfit              ---     0lb
Treasure: 0gp 0sp 0cp Gems:
Total weight carried: 4lbs​

Maximum weight possible:26lbs(light), 53lbs(medium), 80lbs(heavy)
[/sblock]
[sblock=Details]
Size: Medium
Gender: Female
Age: 16
Height: 5'7"
Weight: 129lbs
Hair Color: black
Eye Color: blue
Skin Color: white

Apperance:
Slender and docile, wavy dark hair frames this young woman’s haunted face, dominated by wide blue eyes that seem to see beyond the material world. She cradles a thin black staff close to her, like it is precious to her.

Deamenaor: Shy and quiet, always looking at you with those big blue puppy dog eyes.[/sblock]
[sblock=Background]unknown as of yet[/sblock]
[sblock=Level Ups]
None yet
[/sblock][/sblock]
And the image below I found right here on EnWorld...
[sblock=image]
5469812044_245b0784be.jpg
[/sblock]

HM
 
Last edited:

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Hey, great conversions. :-) I'm running WotBS in Pathfinder too... personally, I put Crystin as a Sorcerer with the Dreamspun bloodline (PF Advanced Player's Guide), because it fit the premonitions she has and the fact that she's being inhabited by a trillith spirit.

Right now, we're in the Fire Forest, and I am trying to figure out how to write up the Seela....
 

Thanks, Hope your game is as fine as mine has been.

I thought of the dream bloodline as well. But it was the black staff she carries (her mother's old uncharged one that got me thinking arcane bond). Also thought that if/when the trillith leaves her she would need a fall back.

Sella huh? We are about to start The second module and I have been wondering what encounters to keep, and which to get rid of. I have been working on the Indomitably?? template. As I think I might keep the dire (fire) bat vs the mephit encounter to start.

Sella could be small fey (but not gremlins) I guess their listing will need the once over from me this month. Will be posting up The Template and Sella in a few weeks.

HM
 

Well I am slow but here is the slight change to the <Warning Spoiler>

[sblock=Indomitable Fire Template]
The Indomitable Fire template is an acquired template that many of the creatures in the Fire Forest use. If you’d like to have more encounters in the forest than are listed here, it’s a useful way to make the creatures here quite distinctive, and it can be applied quickly and easily.
The Indomitable Fire template is what happens when a creature has their very spirit lit aflame by the living fire of Innenotdar. The fire powers their life just as much as positive energy once did, but also burns across their skin and through their veins. As detailed above, if a creature would die from the fires of Innenotdar, it instead stabilizes and stops taking damage from the fire. If it remains alive and on fire for a day or more, it may acquire the Indomitable Fire template.
The Indomitable Fire template can be applied to any corporeal creature if it is either capable of suffering fire damage or has the fire subtype. Creatures otherwise immune to fire damage cannot acquire the template, because the fire cannot kill them, nor can it bond with them.

Type and Subtype: The base creature gains the Augmented and Fire subtypes, if it doesn’t already have them.

Attacks: The creature’s attacks with natural attacks of manufactured weapons (even ranged weapons) deal +1d6 fire damage. Additionally, each full round the creature is in contact with a creature or object it deals 1d6 points of fire damage. If the creature already deals extra fire damage with its attack, use whichever value is higher.

Special Qualities: The creature gains the Indomitable Fire Soul, Rekindle, and Burning Agony special qualities.
Indomitable Fire Soul (Su): The fire wreathing the creature is tied directly to its life force. If the flame is extinguished, the creature is destroyed, and the animating force is lost. The flame is fairly tenacious, and requires the creature to be completely submerged for one full round before it goes out. The quench spell affects the creature as if it were a fire elemental, and pyrotechnics deals 1 point of damage per caster level if the creature is used as the spell’s fire source. <omitted> They can be turned, bolstered, or rebuked as if they were fire elementals. The flame is very similar to positive energy, and so responds to a turn or rebuke undead attempt as well. Those who turn undead can rebuke or bolster indomitable fire creatures, and those who rebuke or bolster undead can turn or destroy indomitable fire creatures. <omitted end> <add on> They are susceptible to the Elemental Channel Feat (pg.122 CORE) if the chosen elemental subtype is fire. <add on ended>
If a creatures with this template leave the fire forest, or if Indomitability dies or leaves the forest, the creature loses this template and quickly grows tired. It takes 1 point of damage each round, unless positive energy is channeled into it, requiring either a healing spell <omitted> of 5th level or higher,<omitted ended> <add on>casted by a 5th lvl caster or higher <add on ended> <omitted>or a turn attempt that could turn a 9 hit die creature.<omitted ended> <add on> or if positive energy is channeled to heal the creature back to at least 1 hit point. <add on ended> If the creature receives this treatment it can survive, though it will likely retain some sign of the ordeal it has undergone.
Rekindle (Su): Two rounds after the creature falls to –1 or fewer hit points, if it has not yet been killed it heals 1 hit point per hit die, or enough to raise it to 1 hit point, whichever is more. This ability only works once per day.
Burning Agony (Ex): The affected creature is always on fire, magically prevented from dying, but afflicted with a constant agony. This pain makes it difficult to use any Intelligence-, Wisdom-, or Charisma-based skill, or to take actions that require patience or concentration <add on>(or uses special abilities).<add on ended> Each round the creature wants to take such actions, it must succeed a <omitted>Concentration check (DC 15). If it needs to make a Concentration check for some other purpose, such as to cast a spell defensively, increase the DC by 5.<omitted ended> <add on>Will save DC 15. A spell caster must make a Concentration Check to cast any spell as if they had taken 0 hit points of damage. i.e. DC equal to 10 + spell lvl of spell.<add on ended>

Challenge Rating: Same as base creature +1.

Special – Indomitable Animal Companions:
Some characters may acquire animal companions while in the fire forest, and can choose the appropriate indomitable fire creature instead of the normal variety.[/sblock]

Would like a little feed back or other ideas.

HM
 

I think it looks good. I fortunately didn't much have to worry about it, as while my PCs were in the fire forest they carefully avoided contact with anything with the template, but I really like your conversion. I wasn't really sure what to do with it. :-)

The only comment I would have is on the added line "or if positive energy is channeled to heal the creature back to at least 1 hit point." It seems like this is easier to achieve than the turn check this line replaced, or the healing line right before it; I like to keep things about the same difficulty. I think I would go with a percentage of HP, personally. Maybe something like "or if positive energy is channeled to heal the creature back to at least 10% of its maximum hit points (minimum 1)."

I did end up writing up the Seela as a Pathfinder race, as we tore through that module pretty quickly. My thread is here if you are interested.
 

Thanks for the advice and the link (I am over there now).

I was thinking to have it say channel healing till they are at max hp but that sounded to high as I think that when a creature is comatose they are at negative one away from their CON.

I also think this will be a short game that my players will get through rather quickly. Or at least get to the lake rather quickly for some heavy RP/moral choices.

Hey Great Work on the seela :D Mind if I just use your link should I need it to make a PC?? (which I doubt but you never know.)

HM
 


Thanks I will link it up in my RG.

I was wondering about a Teamwork feat that the sella could use to extend their bardic performances.

It seems silly if say ten are singing that they are all expending their performaces for the day at the same time. Maybe something to the effect that each sella with the team feat allows for all the others to gain back a use or something. Kind of like making an infinite loop and only costs a feat (that others must have also).

HM
 


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