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<blockquote data-quote="Morrus" data-source="post: 5239962" data-attributes="member: 1"><p>They are after arcane users.</p><p> </p><p>And also Torrent, because she is part of the resistance.</p><p> </p><p></p><p> </p><p>Honestly, you're going to have to get used to that answer. If it doesn't suit you, with all due respect, this may not be the adventure path for you. Unlike the WotC APs, it's specifically and deliberately designed for experienced DMs (the WotC ones are designed for beginners and are pretty much location-base encounters, with a few exceptions).</p><p> </p><p>These are designed with a lot of freedom and scope for you to take it and run with it as you wish. That's why we <em>don't</em> tell you how to do things. We're fairly adamant about that.</p><p> </p><p>We do appreciate that's not everyone's cup of tea, but it is the honest answer. I'm afraid you're not going to be able to avoid the "it's up to you" type answers because, quite simply, the adventures are designed exactly in that way. It<em> is</em> up to you. They really don't lead you by the nose.</p><p> </p><p>That has its advantages and disadvantages. The disadvantage is that beginner DMs might struggle to run them (and I'd always point them towards the WotC adventure paths as being perfect for those people). The advantage is every campaign is unique and full of depth, and tailored to those playing it - providing, in my opinion, a far more fulfilling experience. But at the cost of some work.</p><p> </p><p>We <em>could</em> just tell you how to handle everything; but then we wouldn't be achieving the goal we sought - to provide an adventure path which goes beyond the paradigms presented in other such paths.</p><p> </p><p></p><p> </p><p>No and no.</p><p> </p><p></p><p> </p><p>They're capturing magic users to fuel a weapon which appears in a later adventure (<em>O Wintry Song of Agony</em>). Nobody knows this until much later in the saga.*</p><p> </p><p> </p><p>*The case in adventure #1 actually contains the plans to this weapon, but it takes a few adventures to decipher them.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5239962, member: 1"] They are after arcane users. And also Torrent, because she is part of the resistance. Honestly, you're going to have to get used to that answer. If it doesn't suit you, with all due respect, this may not be the adventure path for you. Unlike the WotC APs, it's specifically and deliberately designed for experienced DMs (the WotC ones are designed for beginners and are pretty much location-base encounters, with a few exceptions). These are designed with a lot of freedom and scope for you to take it and run with it as you wish. That's why we [I]don't[/I] tell you how to do things. We're fairly adamant about that. We do appreciate that's not everyone's cup of tea, but it is the honest answer. I'm afraid you're not going to be able to avoid the "it's up to you" type answers because, quite simply, the adventures are designed exactly in that way. It[I] is[/I] up to you. They really don't lead you by the nose. That has its advantages and disadvantages. The disadvantage is that beginner DMs might struggle to run them (and I'd always point them towards the WotC adventure paths as being perfect for those people). The advantage is every campaign is unique and full of depth, and tailored to those playing it - providing, in my opinion, a far more fulfilling experience. But at the cost of some work. We [I]could[/I] just tell you how to handle everything; but then we wouldn't be achieving the goal we sought - to provide an adventure path which goes beyond the paradigms presented in other such paths. No and no. They're capturing magic users to fuel a weapon which appears in a later adventure ([I]O Wintry Song of Agony[/I]). Nobody knows this until much later in the saga.* *The case in adventure #1 actually contains the plans to this weapon, but it takes a few adventures to decipher them. [/QUOTE]
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