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<blockquote data-quote="Bercilak" data-source="post: 5240009" data-attributes="member: 68314"><p>Questions 1 and 2:</p><p>I started out having Torrent as a full-member of the party, but after seeing Durn's post <a href="http://www.enworld.org/forum/war-burning-sky/266734-durns-war-fire-ice-campaign-discussion.html#post4968213" target="_blank">here</a>, I switched her to a companion and let the players run her in combat. The companion build also nerfs her abilities and makes her much more of a sidekick than a full-PC. I played Crystin as incredibly unsure of herself and scared to fight. She mainly stayed in the back with Haddin and would only fight if attacked. (I quickly had her get a crush on our group's bard, to give the group motivation to both keep her safe and to keep her father around--even though he verbally abused the party at every turn.)</p><p></p><p>By the time the group gets a bit into the 3rd adventure, they could have 5 NPCs with them (one more than the number of players in my group, lol). So identifying how you want to handle party groupies is an important decision early on in the campaign, I think. </p><p></p><p>(I stopped giving XP based on combats and skill challenges and just started boosting the party to the right level when it felt right according to the adventures, so I didn't mind if some of the fights were heavily favored on the side of the party. (And I could usually find ways to have the NPCs engaged elsewhere when I really wanted a tense fight.) I'm more interested in the overall story than in the individual fights--a number of which seem to exist solely to provide XP and are, at best, tangentially related to the plot, as are a number of the skill challenges, as you noted in your other post.)</p><p></p><p>Berc</p></blockquote><p></p>
[QUOTE="Bercilak, post: 5240009, member: 68314"] Questions 1 and 2: I started out having Torrent as a full-member of the party, but after seeing Durn's post [URL="http://www.enworld.org/forum/war-burning-sky/266734-durns-war-fire-ice-campaign-discussion.html#post4968213"]here[/URL], I switched her to a companion and let the players run her in combat. The companion build also nerfs her abilities and makes her much more of a sidekick than a full-PC. I played Crystin as incredibly unsure of herself and scared to fight. She mainly stayed in the back with Haddin and would only fight if attacked. (I quickly had her get a crush on our group's bard, to give the group motivation to both keep her safe and to keep her father around--even though he verbally abused the party at every turn.) By the time the group gets a bit into the 3rd adventure, they could have 5 NPCs with them (one more than the number of players in my group, lol). So identifying how you want to handle party groupies is an important decision early on in the campaign, I think. (I stopped giving XP based on combats and skill challenges and just started boosting the party to the right level when it felt right according to the adventures, so I didn't mind if some of the fights were heavily favored on the side of the party. (And I could usually find ways to have the NPCs engaged elsewhere when I really wanted a tense fight.) I'm more interested in the overall story than in the individual fights--a number of which seem to exist solely to provide XP and are, at best, tangentially related to the plot, as are a number of the skill challenges, as you noted in your other post.) Berc [/QUOTE]
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