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<blockquote data-quote="RangerWickett" data-source="post: 5242668" data-attributes="member: 63"><p>The idea behind having NPC allies in each adventure was for them to be a tool for showing the world, and to give the PCs an 'in' for various groups and plot threads.</p><p></p><p>Torrent gives the PCs a connection to the Gate Pass resistance and to Seaquen. In hindsight, I suppose we could have made her a noble or something, with no real combat training.</p><p></p><p>Crystin and Haddin are supposed to be an example of how the PCs can help those who wouldn't be able to escape the Scourge on their own. They're supposed to be ineffectual. (Haddin also shows how much of a pain in the neck wrangling the refugees will be in adventure 3.)</p><p></p><p>Katrina is a spy who promotes your heroism so she can ride your wake into a position of power. Dealing with her early should make her eventual betrayal (or triple cross, if you convince her to turn on Ragesia) actually have an impact.</p><p></p><p>Balam was an excuse to a) show that the PCs aren't the only face men of the resistance, and b) have a bit of a shocker when the dude is captured, tortured, and killed.</p><p></p><p>Three Weeping Ravens sets the stage for the temple that plays a key role in adventure 7.</p><p></p><p>And so on.</p><p></p><p>If you want to keep things really simple, you could, I dunno, have Torrent just aid one PC each round.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5242668, member: 63"] The idea behind having NPC allies in each adventure was for them to be a tool for showing the world, and to give the PCs an 'in' for various groups and plot threads. Torrent gives the PCs a connection to the Gate Pass resistance and to Seaquen. In hindsight, I suppose we could have made her a noble or something, with no real combat training. Crystin and Haddin are supposed to be an example of how the PCs can help those who wouldn't be able to escape the Scourge on their own. They're supposed to be ineffectual. (Haddin also shows how much of a pain in the neck wrangling the refugees will be in adventure 3.) Katrina is a spy who promotes your heroism so she can ride your wake into a position of power. Dealing with her early should make her eventual betrayal (or triple cross, if you convince her to turn on Ragesia) actually have an impact. Balam was an excuse to a) show that the PCs aren't the only face men of the resistance, and b) have a bit of a shocker when the dude is captured, tortured, and killed. Three Weeping Ravens sets the stage for the temple that plays a key role in adventure 7. And so on. If you want to keep things really simple, you could, I dunno, have Torrent just aid one PC each round. [/QUOTE]
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