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WotBS - question(s)
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<blockquote data-quote="Zinovia" data-source="post: 5242675" data-attributes="member: 57373"><p><strong>NPCs in WotBS</strong></p><p></p><p>I don't tend to like having a lot of NPCs hanging around with the group. Since I began the adventure before the official conversion to 4E, I was going to have to change a lot while I converted. It was easy enough to eliminate Torrent from the story. I gave her connection to Lee Sidoneth (adventure 3) to one of the PCs. </p><p></p><p>The resistance didn't make a great deal of sense to me in a city that had regained their independence from Ragesia years ago. I decided to model Gate Pass somewhat on Venice, and thus had a Doge, who served a 7 year term, chosen by the council and guilds. The daughter of the doge was good friends with one of the PCs, and brought the group together to pass on info about the Ragesian Inquisitors coming into the city. They delivered her back to her mother when the invasion began.</p><p></p><p>The group picked up Haddin and Crystin, but Haddin tried mind controlling a barmaid during their journey south, and wound up dead. While he was with them, I had him act too lazy to fight unless he was directly threatened. </p><p>Crystin was listed in the original adventure as being essentially useless, so she did not participate in fights. It was interesting to see that they gave her adventurer levels in the official conversion. In our game she wound up enrolled in the Lyceum as an apprentice. </p><p></p><p>I plan on getting rid of Three Weeping Ravens in the future modules, since a character who joined them is one of the Taranesti elves and will know more about that area. Most of the time I have found the tagalong NPCs to be unnecessary, and with 6 in the adventuring group, more combat support isn't needed. For a smaller group i would consider making them into companion characters, and letting the players run them in combat. </p><p></p><p>Higher level or more knowledgeable NPCs risk overshadowing the party, or diminishing their sense of accomplishment. I prefer to do without them, and give plot info without someone attaching themselves to the party. YMMV.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5242675, member: 57373"] [b]NPCs in WotBS[/b] I don't tend to like having a lot of NPCs hanging around with the group. Since I began the adventure before the official conversion to 4E, I was going to have to change a lot while I converted. It was easy enough to eliminate Torrent from the story. I gave her connection to Lee Sidoneth (adventure 3) to one of the PCs. The resistance didn't make a great deal of sense to me in a city that had regained their independence from Ragesia years ago. I decided to model Gate Pass somewhat on Venice, and thus had a Doge, who served a 7 year term, chosen by the council and guilds. The daughter of the doge was good friends with one of the PCs, and brought the group together to pass on info about the Ragesian Inquisitors coming into the city. They delivered her back to her mother when the invasion began. The group picked up Haddin and Crystin, but Haddin tried mind controlling a barmaid during their journey south, and wound up dead. While he was with them, I had him act too lazy to fight unless he was directly threatened. Crystin was listed in the original adventure as being essentially useless, so she did not participate in fights. It was interesting to see that they gave her adventurer levels in the official conversion. In our game she wound up enrolled in the Lyceum as an apprentice. I plan on getting rid of Three Weeping Ravens in the future modules, since a character who joined them is one of the Taranesti elves and will know more about that area. Most of the time I have found the tagalong NPCs to be unnecessary, and with 6 in the adventuring group, more combat support isn't needed. For a smaller group i would consider making them into companion characters, and letting the players run them in combat. Higher level or more knowledgeable NPCs risk overshadowing the party, or diminishing their sense of accomplishment. I prefer to do without them, and give plot info without someone attaching themselves to the party. YMMV. [/QUOTE]
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