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<blockquote data-quote="Zinovia" data-source="post: 5242805" data-attributes="member: 57373"><p>If you include all the NPCs the group can pick up, there are three from module 1, and one each from the second and third module. By the time you roll into Seaquen in <em>Shelter from the Storm</em> you can have Torrent, Haddin, Crystin, Tiljan, and Katrina with you. Granted they won't all stay with the party after that, but that is a lot of people to carry around for the first 6-8 levels of the campaign. </p><p></p><p>Later there are more people that travel with the party. It seems like there is one in each adventure pretty much. If you like having a character within the party for plot exposition and steering the group in the right way when they go astray, then it cam work fine. I would rather not go that route, instead using recurring NPCs that don't travel with the group. A couple of the PCs are members of a major trading house, one is in a secret society, one is in the church, and one is a smuggler with underworld connections. They have contacts and ways of learning things.</p><p></p><p>So Tilljan stayed home to help lead her people, Torrent wasn't there at all, Haddin died en route, and they came into Seaquen with only two NPCs, neither of whom stayed with them when they left on further adventures. I haven't yet decided what to do in future modules, but i will probably avoid using NPCs that travel with the group. It is a personal preference only.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5242805, member: 57373"] If you include all the NPCs the group can pick up, there are three from module 1, and one each from the second and third module. By the time you roll into Seaquen in [I]Shelter from the Storm[/I] you can have Torrent, Haddin, Crystin, Tiljan, and Katrina with you. Granted they won't all stay with the party after that, but that is a lot of people to carry around for the first 6-8 levels of the campaign. Later there are more people that travel with the party. It seems like there is one in each adventure pretty much. If you like having a character within the party for plot exposition and steering the group in the right way when they go astray, then it cam work fine. I would rather not go that route, instead using recurring NPCs that don't travel with the group. A couple of the PCs are members of a major trading house, one is in a secret society, one is in the church, and one is a smuggler with underworld connections. They have contacts and ways of learning things. So Tilljan stayed home to help lead her people, Torrent wasn't there at all, Haddin died en route, and they came into Seaquen with only two NPCs, neither of whom stayed with them when they left on further adventures. I haven't yet decided what to do in future modules, but i will probably avoid using NPCs that travel with the group. It is a personal preference only. [/QUOTE]
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