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WotC Adds 'Partnered Content' to DnDBeyond--Starting With Critical Role's Tal’dorei Campaign Setting
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<blockquote data-quote="Ruin Explorer" data-source="post: 9099537" data-attributes="member: 18"><p>I mean, absolutely none of that is an excuse for any of this, is it? It's a cause, perhaps, but not an excuse. The VTT they were working on was pushed back on a lot by players because people wanted the basics working before that, but Beyond swore blind they had a separate VTT team before much later admitting that wasn't true. The third party stuff seems to have been stopped by WotC - I mean, it's not clear, but they were starting on that and had the League of Legends stuff up (exactly the kind of thing WotC seemed to be afraid of re: the OGL 1.1 later!) and then suddenly that was only going to be up for few weeks because of mysterious circumstances changing (pretty sure WotC threatening them very directly), and given WotC now own them, we can 100% blame WotC and Beyond for that. Losing people on transitions like that is to be expected and you mitigate against it by ensuring institutional information retention (something that has actually been my job btw). To lose vital information in such a transition indicates serious mismanagement of the transition and extremely bad knowledge retention practices on a day-to-day basis.</p><p></p><p>And WotC has 250 people working on the VTT, so if they're pulling staff off the much smaller number who work at Beyond to integrate that, rather than supplying Beyond with whatever they need, then that's severe mismanagement and probably dumb and short sighted instituitional territoriality leading to bad results for actual users.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9099537, member: 18"] I mean, absolutely none of that is an excuse for any of this, is it? It's a cause, perhaps, but not an excuse. The VTT they were working on was pushed back on a lot by players because people wanted the basics working before that, but Beyond swore blind they had a separate VTT team before much later admitting that wasn't true. The third party stuff seems to have been stopped by WotC - I mean, it's not clear, but they were starting on that and had the League of Legends stuff up (exactly the kind of thing WotC seemed to be afraid of re: the OGL 1.1 later!) and then suddenly that was only going to be up for few weeks because of mysterious circumstances changing (pretty sure WotC threatening them very directly), and given WotC now own them, we can 100% blame WotC and Beyond for that. Losing people on transitions like that is to be expected and you mitigate against it by ensuring institutional information retention (something that has actually been my job btw). To lose vital information in such a transition indicates serious mismanagement of the transition and extremely bad knowledge retention practices on a day-to-day basis. And WotC has 250 people working on the VTT, so if they're pulling staff off the much smaller number who work at Beyond to integrate that, rather than supplying Beyond with whatever they need, then that's severe mismanagement and probably dumb and short sighted instituitional territoriality leading to bad results for actual users. [/QUOTE]
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WotC Adds 'Partnered Content' to DnDBeyond--Starting With Critical Role's Tal’dorei Campaign Setting
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