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WotC Adds 'Partnered Content' to DnDBeyond--Starting With Critical Role's Tal’dorei Campaign Setting
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<blockquote data-quote="jgsugden" data-source="post: 9101706" data-attributes="member: 2629"><p>You folks do not think the timining of Critical Role's new RPG system is a bit coincidental. If you realized you were one of the best advertising tools for D&D, and you knew that D&D would prosper greatly by having you use their new edition of the game for campaign 4 right as it is released ... wouldn't it be great to have a credible threat that you could just use another system? I think there is gamesmanship here in a lot of what CR has been doing, from the hints that original cast might call it quits, to the new RPG being introduced at this time, to the diffeent approaches to the CR IP for both DNDBeyond and WotC ... Critical Role realizes that WotC has benefitted greatly from CR, and they're making decisions to give them the best options to extract payment for what they provide.</p><p></p><p>I think in the end we see Critical Role stick with the original cast for Campaign 4 (maybe with an addition), they use the new edition of D&D for the main campaign (which may only meet twice a month), and that WotC will be selling all Critical Role content on the VTT, DNDBeyond, and other avenues. The pie is bigger together, and they're just trying to negotiate for how the surplus will be split.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9101706, member: 2629"] You folks do not think the timining of Critical Role's new RPG system is a bit coincidental. If you realized you were one of the best advertising tools for D&D, and you knew that D&D would prosper greatly by having you use their new edition of the game for campaign 4 right as it is released ... wouldn't it be great to have a credible threat that you could just use another system? I think there is gamesmanship here in a lot of what CR has been doing, from the hints that original cast might call it quits, to the new RPG being introduced at this time, to the diffeent approaches to the CR IP for both DNDBeyond and WotC ... Critical Role realizes that WotC has benefitted greatly from CR, and they're making decisions to give them the best options to extract payment for what they provide. I think in the end we see Critical Role stick with the original cast for Campaign 4 (maybe with an addition), they use the new edition of D&D for the main campaign (which may only meet twice a month), and that WotC will be selling all Critical Role content on the VTT, DNDBeyond, and other avenues. The pie is bigger together, and they're just trying to negotiate for how the surplus will be split. [/QUOTE]
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WotC Adds 'Partnered Content' to DnDBeyond--Starting With Critical Role's Tal’dorei Campaign Setting
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