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WoTc and TSR... what is D&D
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<blockquote data-quote="billd91" data-source="post: 8629284" data-attributes="member: 3400"><p>D&D isn't exactly the Ship of Theseus - too many significant changes to the structure as well as individual parts to really be the same.</p><p></p><p>But if we want to use attenuated analogies...might as well have fun with it.</p><p></p><p>OD&D and the basic varieties are like relatively simply sailboats, highly customizable, simple infrastructure</p><p>1e AD&D gets into more elaborate rigged vessels with multiple masts and more elaborate rules of operation and subsystems</p><p>2e AD&D takes those rigged vessels and throws wide the various configurations (campaign settings) to the point that nobody can agree on a preferred configuration and the manufacturer can't achieve enough economy of scale to pay the bills</p><p>3e D&D puts D&D on more modern materials (steel instead of wood hulls) and a more standardized broader system but then throws the plans to everyone to make their own accessories so the whole thing becomes very convoluted</p><p>4e redesigns D&D to be a catamaran. Sure, it's more stable in a number of ways, but it handles differently and doesn't carry as much as its mono-hulled predecessors</p><p>5e returns D&D to the mono-hulled sailing ships of pre-3e but with the modern materials filtered through the 3e/4e generations, moreover the manufacturer paces their release of accessories and doesn't oversaturate their own market</p></blockquote><p></p>
[QUOTE="billd91, post: 8629284, member: 3400"] D&D isn't exactly the Ship of Theseus - too many significant changes to the structure as well as individual parts to really be the same. But if we want to use attenuated analogies...might as well have fun with it. OD&D and the basic varieties are like relatively simply sailboats, highly customizable, simple infrastructure 1e AD&D gets into more elaborate rigged vessels with multiple masts and more elaborate rules of operation and subsystems 2e AD&D takes those rigged vessels and throws wide the various configurations (campaign settings) to the point that nobody can agree on a preferred configuration and the manufacturer can't achieve enough economy of scale to pay the bills 3e D&D puts D&D on more modern materials (steel instead of wood hulls) and a more standardized broader system but then throws the plans to everyone to make their own accessories so the whole thing becomes very convoluted 4e redesigns D&D to be a catamaran. Sure, it's more stable in a number of ways, but it handles differently and doesn't carry as much as its mono-hulled predecessors 5e returns D&D to the mono-hulled sailing ships of pre-3e but with the modern materials filtered through the 3e/4e generations, moreover the manufacturer paces their release of accessories and doesn't oversaturate their own market [/QUOTE]
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