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WoTc and TSR... what is D&D
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<blockquote data-quote="GMforPowergamers" data-source="post: 8632089" data-attributes="member: 67338"><p>I have a player that hates when we do it...</p><p></p><p>1 DM had a magic wall that we couldn't pass but could see through (wall of force) and see a door on the other side. We went 2 or 3 levels before a PC could disintegrate it and some of us wanted to go back and he FLIPPED not wanting to back track. </p><p></p><p>Even worse was the game I used magic paintings that were moments in time frozen. they saw them in places as early as game 2 level 3, but around level 7 (game 18ish) a PC got a bracelet that gave them access to go into them... and the first one they went into they found not only that they could learn lore, but remove treasure from that time (and of course get XP) but there was a second copy of the painting elsewhere in the world and once they did the right thing they could travel from one to the other... now they had to decide if they wanted to go back to that first dungeon with 2 paintings (and I had them also unlocking OTHER dungeons) it drove the player nuts... but that wasn't the worst of it. One of the 1st paintings had a second bracelet in it that instead of giving access to the paintings gave access to a completely different mechanic where they could travel into and out of the shadowfell to avoid some obstacles... and that ALSO meant they could go back to other places... and the OTHER of those 2 paintings had a guy stuck in it that could teach them to do a special boon... I thought that player was going to have a nervus break down.</p><p></p><p>basically they spent 4 levels exploring and finding the paintings, then 2 levels back tracking to enter them, learning new things and getting new items that then had them rego through finding more things...</p><p></p><p>yup... we have also TPKed from opening doors the DM assumed we couldn't open but we had some cool swiss army win button spell that did...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8632089, member: 67338"] I have a player that hates when we do it... 1 DM had a magic wall that we couldn't pass but could see through (wall of force) and see a door on the other side. We went 2 or 3 levels before a PC could disintegrate it and some of us wanted to go back and he FLIPPED not wanting to back track. Even worse was the game I used magic paintings that were moments in time frozen. they saw them in places as early as game 2 level 3, but around level 7 (game 18ish) a PC got a bracelet that gave them access to go into them... and the first one they went into they found not only that they could learn lore, but remove treasure from that time (and of course get XP) but there was a second copy of the painting elsewhere in the world and once they did the right thing they could travel from one to the other... now they had to decide if they wanted to go back to that first dungeon with 2 paintings (and I had them also unlocking OTHER dungeons) it drove the player nuts... but that wasn't the worst of it. One of the 1st paintings had a second bracelet in it that instead of giving access to the paintings gave access to a completely different mechanic where they could travel into and out of the shadowfell to avoid some obstacles... and that ALSO meant they could go back to other places... and the OTHER of those 2 paintings had a guy stuck in it that could teach them to do a special boon... I thought that player was going to have a nervus break down. basically they spent 4 levels exploring and finding the paintings, then 2 levels back tracking to enter them, learning new things and getting new items that then had them rego through finding more things... yup... we have also TPKed from opening doors the DM assumed we couldn't open but we had some cool swiss army win button spell that did... [/QUOTE]
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