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WoTc and TSR... what is D&D
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<blockquote data-quote="Lanefan" data-source="post: 8632664" data-attributes="member: 29398"><p>Follow-the-breadcrumbs adventures or adventure paths can be fine - I've both played in and DMed some that worked out really well - but there's two very big risks:</p><p></p><p>1 - the whole thing becomes a not-so-subtle railroad where the players/PCs have (or feel they have) little choice but to be led by the nose from one crumb to the next until the adventure or path is done; or</p><p></p><p>2 - the players, either in or out of character, get fed up and say "Screw it - we're not jumping through all these hoops any more. Let's just go bash some Giants instead!" and left-turn out of the adventure sequence.</p><p></p><p>There's a linked pair of old-school modules - C4 To Find A King and C5 Bane of Llywelyn - that are designed this way: the two modules together consist of something like eight mini-adventures (four per module) that pretty much have to be done in sequence to finish the quest. I made the mistake of running this once as part of a bigger campaign, and by about the fifth or sixth mini-adventure both I and my players were fed up with all the hoop-jumping and couldn't wait for it to end. In character, though - and high praise to the players here for staying in character and doing what the characters would do - they felt that by that point they were committed to the mission and had to see it through; so we all just sucked it up and plowed through the rest of it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8632664, member: 29398"] Follow-the-breadcrumbs adventures or adventure paths can be fine - I've both played in and DMed some that worked out really well - but there's two very big risks: 1 - the whole thing becomes a not-so-subtle railroad where the players/PCs have (or feel they have) little choice but to be led by the nose from one crumb to the next until the adventure or path is done; or 2 - the players, either in or out of character, get fed up and say "Screw it - we're not jumping through all these hoops any more. Let's just go bash some Giants instead!" and left-turn out of the adventure sequence. There's a linked pair of old-school modules - C4 To Find A King and C5 Bane of Llywelyn - that are designed this way: the two modules together consist of something like eight mini-adventures (four per module) that pretty much have to be done in sequence to finish the quest. I made the mistake of running this once as part of a bigger campaign, and by about the fifth or sixth mini-adventure both I and my players were fed up with all the hoop-jumping and couldn't wait for it to end. In character, though - and high praise to the players here for staying in character and doing what the characters would do - they felt that by that point they were committed to the mission and had to see it through; so we all just sucked it up and plowed through the rest of it. [/QUOTE]
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