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<blockquote data-quote="Ruin Explorer" data-source="post: 8668335" data-attributes="member: 18"><p>They didn't do that until well into 5E, after the Zak S fiasco.</p><p></p><p>That's not a product of 4E. They <em>should</em> have learned from 4E, but they didn't.</p><p></p><p>Indeed, the early marketing of D&DNext, i.e. 5E, was extremely based on tight conversations with limited groups of fans and perceived influencers (including Zak S and his cronies). And indeed, if anything, they probably talked to fans too much, and trusted "fans" too much, in early 5E. And they reason they cut it off wasn't that fans were a problem, it was that their own employees were!</p><p></p><p>Also can someone remind me whether it was in 4E or 5E when a designer was working on it and talking a lot of smack about their design goals, and then ultimately that designer wasn't even part of the team credited in the book? I'm not thinking of Rob Heinsoo. I feel like it was Jonathan Tweet or someone, but maybe not him hmmmm.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8668335, member: 18"] They didn't do that until well into 5E, after the Zak S fiasco. That's not a product of 4E. They [I]should[/I] have learned from 4E, but they didn't. Indeed, the early marketing of D&DNext, i.e. 5E, was extremely based on tight conversations with limited groups of fans and perceived influencers (including Zak S and his cronies). And indeed, if anything, they probably talked to fans too much, and trusted "fans" too much, in early 5E. And they reason they cut it off wasn't that fans were a problem, it was that their own employees were! Also can someone remind me whether it was in 4E or 5E when a designer was working on it and talking a lot of smack about their design goals, and then ultimately that designer wasn't even part of the team credited in the book? I'm not thinking of Rob Heinsoo. I feel like it was Jonathan Tweet or someone, but maybe not him hmmmm. [/QUOTE]
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