Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC blacklist. Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 8671530" data-attributes="member: 7026594"><p>I think use in a VTT was pretty central to design. Which is part of why you get stuff like cubic fireballs and much more cleanly-parsed language in all the power descriptions. Everything was written to be easily implemented not just on a grid, but by a program. All the fiddly little auras and reactions and situational bonuses from feats also work better and are less cumbersome if you have automation tracking who's in range of what, and popping up to remind you of your off-turn abilities. If I never have to remember that I get a bonus to Opportunity Attacks from Combat Superiority if I'm a Fighter, or that I get a +2 bonus to AC when adjacent to two larger enemies because I have Lost in the Crowd, or whatever, those features don't feel so fiddly and don't take up cognitive load to remember.</p><p></p><p>I think 3E was the big organized play-focused edition, with its attempts to have a rule for everything, and to empower players and give strong guidelines and rules for inexperienced DMs. 4E's attempts to be super clear and simplified certainly serve the end of consistent adjudication as well, though.</p><p></p><p></p><p>This is the common exaggerated version. What the designer said was that they borrowed ideas from other games they enjoy, as does every edition, and that WoW was a massively popular game that some of the designers did enjoy, so naturally it contributed some inspiration. </p><p></p><p>A lot of folks leapt from that statement to the idea that 4E was <em>trying to be</em> an MMO, which was never stated or implied. What it WAS trying to be, was a way you could play D&D online with your friends, even if they had scattered around the country since your college glory days when you used to play all the time. In that regard, it was trying to compete with WoW/win back players from MMOs, rather than become one.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8671530, member: 7026594"] I think use in a VTT was pretty central to design. Which is part of why you get stuff like cubic fireballs and much more cleanly-parsed language in all the power descriptions. Everything was written to be easily implemented not just on a grid, but by a program. All the fiddly little auras and reactions and situational bonuses from feats also work better and are less cumbersome if you have automation tracking who's in range of what, and popping up to remind you of your off-turn abilities. If I never have to remember that I get a bonus to Opportunity Attacks from Combat Superiority if I'm a Fighter, or that I get a +2 bonus to AC when adjacent to two larger enemies because I have Lost in the Crowd, or whatever, those features don't feel so fiddly and don't take up cognitive load to remember. I think 3E was the big organized play-focused edition, with its attempts to have a rule for everything, and to empower players and give strong guidelines and rules for inexperienced DMs. 4E's attempts to be super clear and simplified certainly serve the end of consistent adjudication as well, though. This is the common exaggerated version. What the designer said was that they borrowed ideas from other games they enjoy, as does every edition, and that WoW was a massively popular game that some of the designers did enjoy, so naturally it contributed some inspiration. A lot of folks leapt from that statement to the idea that 4E was [I]trying to be[/I] an MMO, which was never stated or implied. What it WAS trying to be, was a way you could play D&D online with your friends, even if they had scattered around the country since your college glory days when you used to play all the time. In that regard, it was trying to compete with WoW/win back players from MMOs, rather than become one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC blacklist. Discussion
Top