Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC blacklist. Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8671599" data-attributes="member: 53980"><p>I doubt it. Remember that the OG Baldur's Gate used actual distances and was quite old by that time. Any PC or laptop from the time of 4e could have easily run BG (apart from issues relating to backwards compatibility).</p><p></p><p>Computers are much much better at tracking hundreds of little variables at the same time without error than humans are. Even older machines will put a human brain to shame.</p><p></p><p>I really think that cubic fireballs were designed to streamline TT play, and the VTT was designed to mimic that. Heck, my group still uses cubic fireballs whenever we use a grid for our 5e games. We don't like using spell templates (they tend to get misplaced), and it makes visualizing areas quick and easy.</p><p></p><p>Frankly, their heavy integration of reactions for 4e would have been a PITA for a fully automated VTT. Do players really want a pop-up (and to have to wait on that player) every time a reaction might possibly be triggered? I don't agree that 4e was designed to be optimal for VTTs, though they certainly did have the VTT on their radar.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8671599, member: 53980"] I doubt it. Remember that the OG Baldur's Gate used actual distances and was quite old by that time. Any PC or laptop from the time of 4e could have easily run BG (apart from issues relating to backwards compatibility). Computers are much much better at tracking hundreds of little variables at the same time without error than humans are. Even older machines will put a human brain to shame. I really think that cubic fireballs were designed to streamline TT play, and the VTT was designed to mimic that. Heck, my group still uses cubic fireballs whenever we use a grid for our 5e games. We don't like using spell templates (they tend to get misplaced), and it makes visualizing areas quick and easy. Frankly, their heavy integration of reactions for 4e would have been a PITA for a fully automated VTT. Do players really want a pop-up (and to have to wait on that player) every time a reaction might possibly be triggered? I don't agree that 4e was designed to be optimal for VTTs, though they certainly did have the VTT on their radar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC blacklist. Discussion
Top