Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC blacklist. Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 8672631" data-attributes="member: 58197"><p>I can think of some ways to design the UI to make it less painful.</p><p></p><p>I don't offhand recall any 4E reaction abilities, so I'll use 5E and <em>shield</em> as an example. Let's say you're fighting a goblin. You get hit and the "Cast <em>shield</em>?" bubble pops up. You can click "Yes," "Not This Time", or "No." If you click "No," it gives you a dialog where you can dismiss the option to cast <em>shield</em> for the rest of the encounter.</p><p></p><p>Now say you're fighting some goblins and an ogre. If you get hit by a goblin, you click "No" and the dialog pops up, but now you can dismiss the option a) for the rest of the encounter, or b) for the rest of the encounter but only for goblins. If you pick the second option, you won't get the pop-up for goblins any more, but you will get it if you're hit by the ogre.</p><p></p><p>(Obviously, you can always go back on your power list and re-enable <em>shield</em> if you decide you want to use it after all.)</p><p></p><p>Another thing that could help would be a "proceed with rollback" approach. The idea here would be that when something triggers a potential reaction, everyone else can carry on combat without waiting on the reaction-player to decide. If the player decides to use the reaction, the VTT then rolls back its state to the moment when the reaction was triggered. (This would definitely need to be an optional mode, and there would be some issues to work through, like whether you can still proceed if doing so would reveal hidden information.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8672631, member: 58197"] I can think of some ways to design the UI to make it less painful. I don't offhand recall any 4E reaction abilities, so I'll use 5E and [I]shield[/I] as an example. Let's say you're fighting a goblin. You get hit and the "Cast [I]shield[/I]?" bubble pops up. You can click "Yes," "Not This Time", or "No." If you click "No," it gives you a dialog where you can dismiss the option to cast [I]shield[/I] for the rest of the encounter. Now say you're fighting some goblins and an ogre. If you get hit by a goblin, you click "No" and the dialog pops up, but now you can dismiss the option a) for the rest of the encounter, or b) for the rest of the encounter but only for goblins. If you pick the second option, you won't get the pop-up for goblins any more, but you will get it if you're hit by the ogre. (Obviously, you can always go back on your power list and re-enable [I]shield[/I] if you decide you want to use it after all.) Another thing that could help would be a "proceed with rollback" approach. The idea here would be that when something triggers a potential reaction, everyone else can carry on combat without waiting on the reaction-player to decide. If the player decides to use the reaction, the VTT then rolls back its state to the moment when the reaction was triggered. (This would definitely need to be an optional mode, and there would be some issues to work through, like whether you can still proceed if doing so would reveal hidden information.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
WotC blacklist. Discussion
Top