WOTC Blog: Aftereffect and condition/effect supplement

Please, for the love of all that is cheesy and crunchy, let him mean that they are moving to a codified, easily understood, integrated condition system. Right now you have a hodge-podge of different conditions that rarely come up, with most being semi-trivial and some being completely debilitating (I've seen nausea sideline entire parties for rounds of combat!) To make matters worse, nausea is uncurable (excepting Heal, or a spell in the Spell Compendium, a book that most of my players don't have). It'd be great if Clerics (or whomever) got spells like "Cure Condition" for each condition, either removing the effects completely, or (preferrably) moving it down the "condition track" to the next lower level. For example, "Cure Sickness" could take nausea to sickened and sickened to fine. I'd like to see a similar use for old standbys like Remove Fear, which currently just suppresses the fear effect for its duration. Instead, lets just knock it down to the next lowest type, from panicked to frightened to shaken to ok. Would be much better IMO.
 

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Goobermunch said:
Marketing-speak would be something like "Aftereffects are a unique new way of monetizing existing monster capital post-encounter cycle to synergize with extant resource limiting factors."

--G
No, no, no. That's Corporate-speak. Marketing-speak would be something like, "Aftereffects provide additional benefits against the target demographic, without additional expenditure of resources, enhancing your ability to dominate the battlefield."
 

Caliber said:
Please, for the love of all that is cheesy and crunchy, let him mean that they are moving to a codified, easily understood, integrated condition system. Right now you have a hodge-podge of different conditions that rarely come up, with most being semi-trivial and some being completely debilitating (I've seen nausea sideline entire parties for rounds of combat!) To make matters worse, nausea is uncurable (excepting Heal, or a spell in the Spell Compendium, a book that most of my players don't have). It'd be great if Clerics (or whomever) got spells like "Cure Condition" for each condition, either removing the effects completely, or (preferrably) moving it down the "condition track" to the next lower level. For example, "Cure Sickness" could take nausea to sickened and sickened to fine. I'd like to see a similar use for old standbys like Remove Fear, which currently just suppresses the fear effect for its duration. Instead, lets just knock it down to the next lowest type, from panicked to frightened to shaken to ok. Would be much better IMO.
I like these ideas, though they hardly would work in 3rd edition, since you have only a very limited amount of spells per day, and you also have only a limted amount of actions. (The latter could be negated with Swift Casting Times, but this can make the first one even worse.) Spells with weak effects will rarely get prepared. (Wand or Scroll might be feasible, but this doesn't negate the action cost)
 

Thornir Alekeg said:
No, no, no. That's Corporate-speak. Marketing-speak would be something like, "Aftereffects provide additional benefits against the target demographic, without additional expenditure of resources, enhancing your ability to dominate the battlefield."

See, to me, there's no deifference between what you just said, and what the original quote was. They both sound like vague platitudes filled with buzzwords that don't actually say anything. Seems to me that's the majority of what hasbro releases to the public.
I'm not angry about it, and I don't take it personally. It just makes me wonder why they bother saying anything at all.
I'm trying to cut through the corporate smokescreen to figure out what 4E is actually all about. It's impossible though.
 

Monsters whose abilities continue to affect a party after the fight ain't really new...

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...So I'm not really sure what this is all about.
 

hazel: They're all jargon. Really, it's not intended for our untutored ears, this mad glimpse of the patois in which design-geeks traffic.

Those terms all mean something to the target audience. The whole point of them is to concisely transmit information. And isn't Peter Schaefer the one who, when he started posting, clearly had a thesaurus open on the desk? ;)

It's bad hygiene for Peter to post while still deep in his design-geek zen mode, unable to use human speech... but he either forgets that we don't understand what these terms mean yet (as the books aren't out!) or he just doesn't want to take the time to explain them, since he's just spent all day writing about them :)

It's a blog, not a manual; the instructions when they opened the blogs were probably to post about whatever they did today (when they do something worth posting about) but not to give too many details, because if it gets changed, that's egg on the face.

It's just arcane mutterings. Don't let it bother you.
 
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hazel monday said:
See, to me, there's no deifference between what you just said, and what the original quote was. They both sound like vague platitudes filled with buzzwords that don't actually say anything. Seems to me that's the majority of what hasbro releases to the public.
I'm not angry about it, and I don't take it personally. It just makes me wonder why they bother saying anything at all.
I'm trying to cut through the corporate smokescreen to figure out what 4E is actually all about. It's impossible though.
With regards to the various WOTC designer blogs, I will respectfully disagree that they are speaking corporate doublespeak. It looks more like they are using 4e nomenclature that hasn't been fully explained and he is in designer mode.

I don't think their blogs are intended to fog us with marketing gibberish, they are being as open and forthright with what they are learning to the extent that they can. Remember, this is too early to give away the farm (though I think they should start handing some draft info to 3rd party companies), and they have some restrictions on what they can say and how specific they can be.

I am enjoying the blogs so far, the little nuggets I am gleaning from their musings is keeping me interested while I wait for 4e and continue to DM my Age of Worms campaign.
 

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