Imaro
Legend
Mouseferatu said:Well, that's...
Huh.I have absolutely no idea what that means.
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Heh...heh...heh...I was hoping I wasn't the only one. I am totally confused by the last two pargraphs.
Mouseferatu said:Well, that's...
Huh.I have absolutely no idea what that means.
![]()
Mouseferatu said:Well, that's...
Huh.I have absolutely no idea what that means.
![]()
But that's fantastic! Gives us total freedom to speculate.Grog said:I know people have busted the designers for not saying much in the past, but this post really takes the cake. Three paragraphs of nothing.
Muguhfrilaputluk !It was also taken for granted that an adjacent system would allow feats whose effects overlap without inconveniencing anyone.
Oshtlaki sebuldoklu hueshiputak. Gurguruk fpapfer et djang ?But the system isn't for this, and it's not good at it. I strongly resisted the overlapping feats until we realized we could use them - by creating a new method for accomplishing the same effect we had been abusing in the old system.
Glyfair said:James Wyatt follows up on Mike Mearls' article on encounter design. We even get a bit of a peek at how certain projects grew out of the 4E design process.
Dinkeldog said:That one thing would sell me on 4E and DDI. And I'm not just the only one. My friends from Chicago leaped at this same thing. Given that I was playing in 2 groups and both of them had at least one laptop at the table, it's definitely our big hope.
Then any group that I end up finding in the new locale (first year of teaching last year curtailed way too much of the social work, and it's work to find a new group) can only be an added benefit.