WotC Blogs II


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Mouseferatu said:
Well, that's...

Huh. :confused: I have absolutely no idea what that means. :heh:

Now you know why he got the job. He was better at making them think he knew what he was talking about :)

Seriously, I think it's a critique of the way 3.X feats create new rules sets. I'm not 100% sure whether he was talking about the feats that add new rules systems, or whether he is talking about the feats with special rules sets (Divine feats, the weapon style feats, luck feats, etc.)
 

Yep - I'm with the Mouse on this one. :D

EDIT: Though I do think the "adjacent system" he refers to is the Talent system. So, he's possibly talking about the interaction between talents and feats.
 

I know people have busted the designers for not saying much in the past, but this post really takes the cake. Three paragraphs of nothing.
 

This just doesn't sound good.

I agree that "minor adjustments" aren't all that exciting. But from my experience, even the most dedicated of players have trouble tracking more than 5-6 of their characters' abilities at the time. If each feat now results in a "special effect" type of thing, I very much doubt feats will see much play, aside from maybe one or two which will become the character's "signature moves."
 



It was also taken for granted that an adjacent system would allow feats whose effects overlap without inconveniencing anyone.
Muguhfrilaputluk !
But the system isn't for this, and it's not good at it. I strongly resisted the overlapping feats until we realized we could use them - by creating a new method for accomplishing the same effect we had been abusing in the old system.
Oshtlaki sebuldoklu hueshiputak. Gurguruk fpapfer et djang ?
 

Glyfair said:
James Wyatt follows up on Mike Mearls' article on encounter design. We even get a bit of a peek at how certain projects grew out of the 4E design process.

I actually hate the new encounter design. As a DM I might as well not even be there, I just get to read the book, set the board and roll the dice. I can't even see if the monsters would have a more advantageous fight from some other locale, because all I get is a small locale. In encounter design, I'm enjoying what Paizo is doing with Pathfinder more than what WoTC is doing in its latest adventures.
 

Dinkeldog said:
That one thing would sell me on 4E and DDI. And I'm not just the only one. My friends from Chicago leaped at this same thing. Given that I was playing in 2 groups and both of them had at least one laptop at the table, it's definitely our big hope.

Then any group that I end up finding in the new locale (first year of teaching last year curtailed way too much of the social work, and it's work to find a new group) can only be an added benefit.

Me too. I mean, the internet is now quite mature, how come something like this has not been released yet? This product might very well be my tipping point on DDI.
 

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