This morning I'm working on some organizational issues for the Dungeon Master's Guide. One of the things I'm playing with--and keep in mind that this might be a dead end--is organizing the book by DM task.
(And before I see a bunch of "OMG WTF they haven't started the DMG yet" messages, I should be clear. A lot of the DMG rules are written and quietly lurking in our version control software, waiting to get slotted into the actual book. I'm working on organization/presentation issues.)
What do I mean by DM task? Here's the (admittedly tenuous) theory: There are a discrete number of reasonably common tasks that collectively make up, say, 80% of a DM's function. Rather than have the DM flip pages all over the place, you could put all the stuff for "generate a treasure hoard" in one place.
Here's the list of DM tasks I jotted down this morning, off the top of my head. They're in no particular order. And while I think I nailed most of the important tasks, this list probably isn't complete.
"I'm adding a new player to my table."
"One of my players needs a new PC--fast."
"I'm about to start an encounter."
"I just finished an encounter."
"The session just ended."
"I need to generate a treasure hoard."
"I'm making up an NPC."
"I'm making up a new monster."
"I'm customizing an NPC/monster."
"I'm making up a major villain."
"I'm making up a new magic item."
"I'm making up a new trap."
"I need to fill this room with stuff."
"I need to populate a big set of encounters."
"I want to write an adventure."
"I want to design/run a negotiation/interrogation/etc."
"I want to design/run an encounter with a strong obstacle/hazard/chase element."
"I want to do a puzzle/mystery."
"I want to start a campaign."
"I want to adapt a published adventure."
"My game starts in a half-hour, and I got nothin.'"
"My players want to shop/research/train/whatever."
Beyond the tasks, there are a number of common DM issues that might benefit from the same organizational approach--putting all the advice/resources/suggested resolutions in one place. Issues are like tasks, except they're at least somewhat resistant to a checklist approach.
"I have to adjudicate a thorny rules issue."
"The PCs are all dead/captured."
"The PCs missed a clue/are 'stuck' and don't know how to proceed."
"The PCs are seriously going way off the map (literal or figurative)."
"I'm going to have one or more absent players."
"I've introduced a game element, and now I'm having second thoughts."
Here's where you can help: I've started a thread here for your suggestions for common DM tasks and DM issues. Some guidelines:
• A DM task is the sort of thing that you have a mental checklist and at least a vague order of operations for. A DM issue is the land of judgment calls, ad hoc solutions, and solid advice.
• DM tasks in particular should be specific and repeated. In other words, try to drill down to the nitty-gritty of what the DM is actually doing when he sits there staring at the graph paper or the computer screen or whatever. And it should be something that a DM will do more than once.
• It's OK if a DM task leads to other, smaller DM tasks. "I want to write an adventure," for example, is a broad task that's probably going to include a lot of "I need to fill this room with stuff" and "I need to generate a treasure hoard" tasks. But you can imagine a broad checklist and order of operations guiding the adventure writer, so "I want to write an adventure" would be a useful task for the DMG to cover.
So have at it. I look forward to reading your DM tasks/issues, and we'll see whether this approach takes us anywhere interesting.