This week, though, it's back to work. I'm diving back into classes and monsters, to help get them in to a presentable form for upcoming playtests. I've made some adjustments to our system math, addressing issues like how accurate PCs and monsters should be against each other with their attacks, and how attacks vs AC might be different than other attacks/powers. I'm looking forward to the playtests, to help validate (or correct) some assumptions that we made about how PCs will be built. Things like what armor will PCs pick up and use? will players spread stats around or try to specialize their build? stuff like that.