'm getting more and more excited to play this game again. I put my two campaigns on hiatus for the last couple of weeks so that we could restart with most of our upcoming rules updates in place. The last few sessions of my Wednesday night game, I found myself reeling at the hp/damage and accuracy-related numbers of PCs and monsters - primarily because I was already working on a revised scale that made a bit more sense, and the two sets of numbers were different enough that I wanted to make the changes immediately, but I needed to wait until we had a thorough vetting of the scales involved.
After spending part of this week along with most of the designers and developers plugging those new numbers into our various monster files, I'm pretty confident that they are close to what our final version will be. I also got to walk our new developer through that process, and it either made sense to him (which is good), or his brain imploded allowing him only to smile and nod. I'm just saying, that if you're PC gets obliterated by a cave bear, blame Peter.
The grunt work will continue - we've updated the monster numbers through level 10, which is a sizeable chunk of the Monster Manual. That leaves 20 more levels to get through, which is still more than half the book. I also start leading actual Development of the monster manual next week, which, in addition to reality-checking our numbers work, will let us hammer out how all the special abilities will work, and make the monsters as fun to play for the DM as the PCs are for the players. It'll be fun.