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<blockquote data-quote="Undrave" data-source="post: 7888555" data-attributes="member: 7015698"><p>ALL the Pokémon homebrew I've seen all fall in the same pittrap: "We'll just take the numbers from the game" and I personally think that's just WAAAAY off. It's needlessly complicated and lacks elegence. Slavishly reusing the exact same stats as in the game and trying to squeeze humans into it or some other things. </p><p></p><p>It's easy to develop an algorythm to just crawl Serebii.net and grab data, which is why it's so easy to fall into it. But the math in Pokémon is complicated as heck with tons of variables that create the deeper aspect of the mechanics. Then there's the truck-load of moves with basically no rhyme or reason why some Pokémon gets them and others don't (Lucario and Heliolisk can learn Dragon Pulse but not Inteleon?) leading to a need for MASSIVE movepool lists for every single Pokémon. And don't forget you need to keep the type charts in mind, grant STAB bonuses and you better nclude the Choice Specs in there or Timmy won't be able to reproduce his OU team!</p><p></p><p>My ideal Pokémon RPG would simplify the stats and try to replicate the feel of the anime instead of the mathematical insanity that is the mechanics behind Pokémon games. I wouldn't be so slavishly copying it either, trying to come up with a simpler way to assign moves. I'd probably not include ALL 1000 Pokémon in a starting release either, making a selection geared toward variety as much as possible and then adding the others through additional region expensions. </p><p></p><p>Of course, you still run into the issue that the standard Pokémon experience is, at its core, a single player experience. YOU alone versus a Gym Leader. Why do you think the anime only has one character take on the gym challenge at once? </p><p></p><p>I spent way too much time contemplating the issue recently, sorry for the tamble...</p></blockquote><p></p>
[QUOTE="Undrave, post: 7888555, member: 7015698"] ALL the Pokémon homebrew I've seen all fall in the same pittrap: "We'll just take the numbers from the game" and I personally think that's just WAAAAY off. It's needlessly complicated and lacks elegence. Slavishly reusing the exact same stats as in the game and trying to squeeze humans into it or some other things. It's easy to develop an algorythm to just crawl Serebii.net and grab data, which is why it's so easy to fall into it. But the math in Pokémon is complicated as heck with tons of variables that create the deeper aspect of the mechanics. Then there's the truck-load of moves with basically no rhyme or reason why some Pokémon gets them and others don't (Lucario and Heliolisk can learn Dragon Pulse but not Inteleon?) leading to a need for MASSIVE movepool lists for every single Pokémon. And don't forget you need to keep the type charts in mind, grant STAB bonuses and you better nclude the Choice Specs in there or Timmy won't be able to reproduce his OU team! My ideal Pokémon RPG would simplify the stats and try to replicate the feel of the anime instead of the mathematical insanity that is the mechanics behind Pokémon games. I wouldn't be so slavishly copying it either, trying to come up with a simpler way to assign moves. I'd probably not include ALL 1000 Pokémon in a starting release either, making a selection geared toward variety as much as possible and then adding the others through additional region expensions. Of course, you still run into the issue that the standard Pokémon experience is, at its core, a single player experience. YOU alone versus a Gym Leader. Why do you think the anime only has one character take on the gym challenge at once? I spent way too much time contemplating the issue recently, sorry for the tamble... [/QUOTE]
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