Make it so that alchemical weapons are dangerous to use unless you have the appropriate skill/feat.Irda Ranger said:I want the Alchemy rules to be good, but one thing I'm worried about is a "gamist" restriction on the ability to transfer alchemical items made by the Alchemist PC to his comrades. For instance, you can give any other class a big power-boost by sharing a significant number of Alchemy items with them. Depending on how much time and money you want to spend, you could have a PC with (effectively) 4x or more the number of daily powers you'd expect.
Moreover, how do you prevent the Alchemist PC from becoming just a resource to draw on for the other PC's. What to they contribute personally, rather than as a "supplier"?
I think good Alchemy rules would be a great edition to the game, but I would want satisfying (subjective, I know) answers to the above concerns before I agreed that it would make a good class.
If you give the Greek fire to Joe Fighter who doesn't have Use Alchemical Device, there's an X% chance he sets off the flask in his hand when he tries to throw it.