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WotC hiring a Principal AI Engineer
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<blockquote data-quote="Yaarel" data-source="post: 9364900" data-attributes="member: 58172"><p>In the Hasbro job description, this part is fine:</p><p></p><p>"Design, build, and deploy systems for intelligent generation of text dialog, audio, art assets, [and] NPC behaviors."</p><p></p><p>However the rest of the sentence seems ill-conceived:</p><p></p><p>"and <strong>real time</strong> bot frameworks".</p><p></p><p></p><p>In the hands of an artist and designer, AI is a powerful and helpful tool. But the art designer must supervise every moment that AI operates − at all times. The utilizer must decide if the AI happens to be doing something useful or nonsensical. So to use AI to construct a game product is great.</p><p></p><p>But to allow AI to interact with customers in "real time" seems like the stupidest use of AI I could ever imagine.</p><p></p><p>Everything an AI does, human intention must curate it.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9364900, member: 58172"] In the Hasbro job description, this part is fine: "Design, build, and deploy systems for intelligent generation of text dialog, audio, art assets, [and] NPC behaviors." However the rest of the sentence seems ill-conceived: "and [B]real time[/B] bot frameworks". In the hands of an artist and designer, AI is a powerful and helpful tool. But the art designer must supervise every moment that AI operates − at all times. The utilizer must decide if the AI happens to be doing something useful or nonsensical. So to use AI to construct a game product is great. But to allow AI to interact with customers in "real time" seems like the stupidest use of AI I could ever imagine. Everything an AI does, human intention must curate it. [/QUOTE]
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WotC hiring a Principal AI Engineer
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