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<blockquote data-quote="Blackwarder" data-source="post: 6051188" data-attributes="member: 6688285"><p>I like the general idea they are moving toward but I don't like the fact that abili checks are pass/fail checks.</p><p></p><p>I'd much rather have them be more like degrees of success/failure.</p><p></p><p>For example climbing the side of an old fortress wall will be a DC 14 check, fail by up to 5 points, you slip 1d4x10 feet and suffer 1d4 points of damage per 10' but you can roll again, fail by 6-10 points, you fall and 1d8x10 feet and suffer 1d6 points of damage per 10', fail by more than 10 points and its critical failure, somthing very bad happen <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> you might fall and cause your friends to fall or you might cause the wall to crumble etc.</p><p>pass by up to 5 points, you climb your climb speed to the top of the wall, pass by 6-10 points choose one of the following: double climb speed, climb silently, climb unseen etc pass by 10+ critical success something very good happen.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6051188, member: 6688285"] I like the general idea they are moving toward but I don't like the fact that abili checks are pass/fail checks. I'd much rather have them be more like degrees of success/failure. For example climbing the side of an old fortress wall will be a DC 14 check, fail by up to 5 points, you slip 1d4x10 feet and suffer 1d4 points of damage per 10' but you can roll again, fail by 6-10 points, you fall and 1d8x10 feet and suffer 1d6 points of damage per 10', fail by more than 10 points and its critical failure, somthing very bad happen :devil: you might fall and cause your friends to fall or you might cause the wall to crumble etc. pass by up to 5 points, you climb your climb speed to the top of the wall, pass by 6-10 points choose one of the following: double climb speed, climb silently, climb unseen etc pass by 10+ critical success something very good happen. Warder [/QUOTE]
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