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*Dungeons & Dragons
WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9168142" data-attributes="member: 11760"><p>Yes.</p><p></p><p>Deals with devils exist, they get mentioned, but there's not much mechanical heft to them, certainly not enough for most DMs to be comfortable using them or -- crucially -- players to ask about seeking out a devil to sell their soul to them.</p><p></p><p>To get there, we'd need to quantify, once and for all, what having a soul or not having a soul means in D&D. (At various points, non-humans didn't always have them, for instance.) Does it just mean a character is unable to be resurrected, or are there other penalties? (And in sidebar: Why, <em>precisely, </em>do devils want souls? Again, the reasoning has gone back and forth over the editions, since the developers, perhaps nervous from the Satanic Panic, never wanted to specify.)</p><p></p><p>What are the general guidelines for what can get for a soul? Can I instantly jump to level 20? Can I get a bunch of bonus feats? Can I get an artifact weapon? Can I cause the BBEG of the campaign to never have been born? Can I <em>replace</em> the BBEG myself?</p><p></p><p>How does one summon a devil? Surely any old crossroads isn't sufficient, or every traffic jam in the imperial capital would be full of people trading their souls in return for harm done to the idiots holding up traffic on Market Day.</p><p></p><p>What are the terms of these deals? Why do some people get X years before the Devil claims their soul and takes them to Hell while others apparently give it away immediately but don't get dragged to Hell? Do I get turned into a lemure or something cooler?</p><p></p><p>It's been more than 30 years since the Satanic Panic. The people who were sure that Unearthed Arcana was full of actual magic have moved on to other pursuits.</p><p></p><p>D&D devils are mostly distinguished from other fiends by their alignment. Other publishers have found ways to make them more "devilish." It would be great if WotC could make a little more progress toward this goal, or just drop the names "devil" and "Hell" entirely and let them be their own thing instead.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9168142, member: 11760"] Yes. Deals with devils exist, they get mentioned, but there's not much mechanical heft to them, certainly not enough for most DMs to be comfortable using them or -- crucially -- players to ask about seeking out a devil to sell their soul to them. To get there, we'd need to quantify, once and for all, what having a soul or not having a soul means in D&D. (At various points, non-humans didn't always have them, for instance.) Does it just mean a character is unable to be resurrected, or are there other penalties? (And in sidebar: Why, [I]precisely, [/I]do devils want souls? Again, the reasoning has gone back and forth over the editions, since the developers, perhaps nervous from the Satanic Panic, never wanted to specify.) What are the general guidelines for what can get for a soul? Can I instantly jump to level 20? Can I get a bunch of bonus feats? Can I get an artifact weapon? Can I cause the BBEG of the campaign to never have been born? Can I [I]replace[/I] the BBEG myself? How does one summon a devil? Surely any old crossroads isn't sufficient, or every traffic jam in the imperial capital would be full of people trading their souls in return for harm done to the idiots holding up traffic on Market Day. What are the terms of these deals? Why do some people get X years before the Devil claims their soul and takes them to Hell while others apparently give it away immediately but don't get dragged to Hell? Do I get turned into a lemure or something cooler? It's been more than 30 years since the Satanic Panic. The people who were sure that Unearthed Arcana was full of actual magic have moved on to other pursuits. D&D devils are mostly distinguished from other fiends by their alignment. Other publishers have found ways to make them more "devilish." It would be great if WotC could make a little more progress toward this goal, or just drop the names "devil" and "Hell" entirely and let them be their own thing instead. [/QUOTE]
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WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons
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