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*Dungeons & Dragons
WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons
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<blockquote data-quote="Lanefan" data-source="post: 9170360" data-attributes="member: 29398"><p>It makes it harder on the DM perhaps, but it shouldn't be any harder on any given player as in theory all that player has to focus on is what his-her own character(s) can do. Thus if I'm playing a Bard using the bespoke subsystem for Bardic abilities then for the time being all I have to learn is that subsystem, and it shouldn't much matter to me-as-player how Jane's Magic-User works or how Jim's Cleric works.</p><p></p><p>The only time it's a player-side issue is if-when a player is trying to play two characters at once who each have bespoke subsystems; but in theory the player would know (or be warned!) ahead of time what doing so might entail.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9170360, member: 29398"] It makes it harder on the DM perhaps, but it shouldn't be any harder on any given player as in theory all that player has to focus on is what his-her own character(s) can do. Thus if I'm playing a Bard using the bespoke subsystem for Bardic abilities then for the time being all I have to learn is that subsystem, and it shouldn't much matter to me-as-player how Jane's Magic-User works or how Jim's Cleric works. The only time it's a player-side issue is if-when a player is trying to play two characters at once who each have bespoke subsystems; but in theory the player would know (or be warned!) ahead of time what doing so might entail. [/QUOTE]
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WOTC Possibly Removing "Druids" for Religious/Cultural Sensitivity Reasons
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