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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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WotC Ranger: Drakewarden released at D&D Celebration
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<blockquote data-quote="doctorbadwolf" data-source="post: 8408006" data-attributes="member: 6704184"><p>So, I think what I’d do here is lean into the fact that (IME) most players who want a dragon friend want to ride them into battle, in the sky. </p><p> </p><p>At level 3 it’s medium but can carry you as a rider on land even if you’re medium. It can also fly, but it isn’t a strong flyer yet. Without a rider it can fly for an hour at a time, and has to rest for at least an hour. With a rider, it can fly for 10 minutes, but still has to rest for an hour. </p><p> </p><p>At level 7, it’s large and it can fly by itself as long as a flying PC could (ie up to the DM if they eventually require con saves or whatever against exhaustion), and can fly up to your wisdom mod in hours with a rider. </p><p> </p><p>At level 15, it has wholly unlimited flight, and can carry two creatures in flight, and counts as huge for carrying stuff. </p><p> </p><p> </p><p>Then I’d also give the Ranger Enlarge/Reduce as an extra spell, no concentration when used on the drake, and basically make it so you can bring it into the dungeon even when it’s large. </p><p> </p><p>Or, give it the ability to grow and shrink x/day, going from small to large, and eventually at high levels from tiny to huge. It’s a magical draconic spirit, after all.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8408006, member: 6704184"] So, I think what I’d do here is lean into the fact that (IME) most players who want a dragon friend want to ride them into battle, in the sky. At level 3 it’s medium but can carry you as a rider on land even if you’re medium. It can also fly, but it isn’t a strong flyer yet. Without a rider it can fly for an hour at a time, and has to rest for at least an hour. With a rider, it can fly for 10 minutes, but still has to rest for an hour. At level 7, it’s large and it can fly by itself as long as a flying PC could (ie up to the DM if they eventually require con saves or whatever against exhaustion), and can fly up to your wisdom mod in hours with a rider. At level 15, it has wholly unlimited flight, and can carry two creatures in flight, and counts as huge for carrying stuff. Then I’d also give the Ranger Enlarge/Reduce as an extra spell, no concentration when used on the drake, and basically make it so you can bring it into the dungeon even when it’s large. Or, give it the ability to grow and shrink x/day, going from small to large, and eventually at high levels from tiny to huge. It’s a magical draconic spirit, after all. [/QUOTE]
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WotC Ranger: Drakewarden released at D&D Celebration
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