dcas said:
Because they know exactly how many magazines they print every month and exactly how many subscribers they have.
They certainly don't have similar data on D&D's active player base.
Agreed. (And I can't believe I've returned to these boards after a day to find people still chewing over these numbers! Holy smoke!

But I respect your tenacity. Do you guys
ever sleep?

)
As previously mentioned, I'd like to see the hard data used by Paizo (and don't get me wrong, I love the company) to get the 5 mil. number. I mean, how does anyone really know? I there a registry I missed somewhere? If I decide, here in the privacy of my home, not to play anymore it's 5 million -1 -- but who's to know? If I teach a friend to play tomorrow and they use my materials, it's +1, but again, who's to know? It's an estimate, and, unlike the magazine numbers, probably a very rough & possibly exaggerated one at that.
Even if it is 5 million, the number has little bearing without further data to examine. How many of those players are still playing 1e or 2e with their old TSR books? How many don't buy game books anymore? How many wouldn't buy a WotC product? How many copies
does a successful WotC book sell? What is a realistic "success" percentage for a gaming magazine? How many dislike e-content, don't have Internet access, or simply don't get content online (I have fellow players that are Internet savvy -- one works as a network admin -- and yet never to go Wizards' website or EnWorld)?
Too many variables to proclaim anything based on the limited data available, it would seem.
Bottom line: Some people may think this was a good business decision for WotC, and they are entitled to that opinion. Maybe it is. Others may argue simply because they feel WotC is being judged rashly. Maybe it is (although I beg to differ).
But this decision has certainly upset a great many people, as proved by the overwhelming negative response we've seen -- I can't conceive of anything short of a 4e announcement or actual cancellation/selling of the D&D game itself causing such a stir. Implying that all these people somehow constitute an unimportant fraction of D&D players isn’t valid, and doesn’t promote any sense of community. Many folks are saddened or angered by this news because it
does affect them, and feel the need to express it among their fellow gamers. Their feelings are sincere (if at times extreme); please let them grieve.
I enjoy Gen Con on the rare occasions I can go, but it wouldn’t personally kill me if the show were cancelled – but I’m aware that others feel very, very different. And I respect that deeply. The attendance of Gen Con Indy is even less than that 1% of 5 million quoted so often, but if the show were cancelled tomorrow (perhaps replaced by an online version to reach more people?) I wouldn’t be at all surprised to read the posts reflecting the anger and sorrow and memories. And I’d respect those feelings, because the show, like the two magazines, is more than a simple product. It too is a gaming icon with a rich tradition founded in the very fabric of the game we profess to love.
Just my two coppers; thanks for reading this long missive.
