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WotC reported 50% growth over 2020!
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<blockquote data-quote="overgeeked" data-source="post: 8439375" data-attributes="member: 86653"><p>Someone should tell the players that. They're constantly pushing for more and better powers and fewer and more trivial weaknesses, if they'll deign to take any at all. I constantly have to remind players that their spells actually have limitations. I literally had a player rage quit a game because he thought the mold earth cantrip made him a full-fledged earthbender. Also note how there are literally no vulnerabilities in the game. No weaknesses. Unless you consider bonds, etc weaknesses...which they're not. That's the closest 5E has. There's weaker than perfect, but that's not a vulnerability. </p><p></p><p>Players really seem to want Superman Mary-Sue characters. It's almost more hassle than it's worth to convince them that starting at anything less than 20th level is worth playing or attempting any encounter (fight or not) at anything less that absolutely peak power and resources is worth doing. I've had groups simply let NPCs die who were important to the party, characters, and players rather than go into a fight they know would be easy because they were down one spell slot (and not their highest level slot either).</p><p></p><p>I've been doing this 37 years and since I started running 5E...damn. Players seem to be more risk adverse than ever (zero risks is best, apparently), they want as much power as possible as quickly as possible (20th level to start please), and seem to think that anything less that absolute perfection completely sucks.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8439375, member: 86653"] Someone should tell the players that. They're constantly pushing for more and better powers and fewer and more trivial weaknesses, if they'll deign to take any at all. I constantly have to remind players that their spells actually have limitations. I literally had a player rage quit a game because he thought the mold earth cantrip made him a full-fledged earthbender. Also note how there are literally no vulnerabilities in the game. No weaknesses. Unless you consider bonds, etc weaknesses...which they're not. That's the closest 5E has. There's weaker than perfect, but that's not a vulnerability. Players really seem to want Superman Mary-Sue characters. It's almost more hassle than it's worth to convince them that starting at anything less than 20th level is worth playing or attempting any encounter (fight or not) at anything less that absolutely peak power and resources is worth doing. I've had groups simply let NPCs die who were important to the party, characters, and players rather than go into a fight they know would be easy because they were down one spell slot (and not their highest level slot either). I've been doing this 37 years and since I started running 5E...damn. Players seem to be more risk adverse than ever (zero risks is best, apparently), they want as much power as possible as quickly as possible (20th level to start please), and seem to think that anything less that absolute perfection completely sucks. [/QUOTE]
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