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WotC reported 50% growth over 2020!
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<blockquote data-quote="Bupp" data-source="post: 8439996" data-attributes="member: 6784990"><p>Commander Legends: The Battle for Baldur's Gate is the official name.</p><p>[URL unfurl="true"]https://www.belloflostsouls.net/2021/08/mtg-magic-reveals-new-dd-crossover-battle-for-baldurs-gate.html[/URL]</p><p></p><p>Just going to touch on some of the subjects tucked into here.</p><p></p><p>I've never much cared for canon. Way back when I started DMing, I always thought of it as <em>my</em> version of Greyhawk, not Greyhawk. I have always described anything that is published is what is generally <em>assumed</em> to be the truth, but often those sources are sketchy, unreliable, or just downright wrong. Other times they are dead on. </p><p></p><p>I'm not going to yuck anyone's yum. I like all different flavors. </p><p>I've had great games counting every coin of weight to make sure we're not encumbered, and making plans to get back to the dungeon to clear out what we couldn't haul out the first time. </p><p>I'm also enjoying the super hero powered PC's of 5e, to the point that in my homebrew world PCs and other certain individuals in the world are what is known as "Adventurers". People with special abilities that can do things that normal people can't.</p><p></p><p>Even with this superhero feel, it's still easy enough to give your players a good ol' smack down. Just throw out the encounter building guidelines. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /> </p><p></p><p>To me, Magic and D&D are intertwined, and always have been. In fact, I consider my World of Eska to be a plane of the Magic Multiverse, and not part of the D&D Multiverse. I borrow heavily from Magic lore, but I also have a lot Star Wars lore mixed in as well. </p><p></p><p>WotC is big into their surveys. With the open playtest, they built the game that people wanted, and keep steering the game within the bounds that those surveys.</p><p></p><p>I started a game in Ravnica back in early 2020. Unfortunately, 2020 ate that group.</p></blockquote><p></p>
[QUOTE="Bupp, post: 8439996, member: 6784990"] Commander Legends: The Battle for Baldur's Gate is the official name. [URL unfurl="true"]https://www.belloflostsouls.net/2021/08/mtg-magic-reveals-new-dd-crossover-battle-for-baldurs-gate.html[/URL] Just going to touch on some of the subjects tucked into here. I've never much cared for canon. Way back when I started DMing, I always thought of it as [I]my[/I] version of Greyhawk, not Greyhawk. I have always described anything that is published is what is generally [I]assumed[/I] to be the truth, but often those sources are sketchy, unreliable, or just downright wrong. Other times they are dead on. I'm not going to yuck anyone's yum. I like all different flavors. I've had great games counting every coin of weight to make sure we're not encumbered, and making plans to get back to the dungeon to clear out what we couldn't haul out the first time. I'm also enjoying the super hero powered PC's of 5e, to the point that in my homebrew world PCs and other certain individuals in the world are what is known as "Adventurers". People with special abilities that can do things that normal people can't. Even with this superhero feel, it's still easy enough to give your players a good ol' smack down. Just throw out the encounter building guidelines. :LOL: To me, Magic and D&D are intertwined, and always have been. In fact, I consider my World of Eska to be a plane of the Magic Multiverse, and not part of the D&D Multiverse. I borrow heavily from Magic lore, but I also have a lot Star Wars lore mixed in as well. WotC is big into their surveys. With the open playtest, they built the game that people wanted, and keep steering the game within the bounds that those surveys. I started a game in Ravnica back in early 2020. Unfortunately, 2020 ate that group. [/QUOTE]
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